Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/110035
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dc.contributorDepartment of Building and Real Estate-
dc.creatorAkindele, N-
dc.creatorTaiwo, R-
dc.creatorSarvari, H-
dc.creatorOluleye, BI-
dc.creatorAwodele, IA-
dc.creatorOlaniran, TO-
dc.date.accessioned2024-11-20T07:30:57Z-
dc.date.available2024-11-20T07:30:57Z-
dc.identifier.urihttp://hdl.handle.net/10397/110035-
dc.language.isoenen_US
dc.publisherElsevier BVen_US
dc.rights© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/bync-nd/4.0/).en_US
dc.rightsThe following publication Akindele, N., Taiwo, R., Sarvari, H., Oluleye, B. I., Awodele, I. A., & Olaniran, T. O. (2024). A state-of-the-art analysis of virtual reality applications in construction health and safety. Results in Engineering, 23, 102382 is available at https://doi.org/10.1016/j.rineng.2024.102382.en_US
dc.subjectAugmented realityen_US
dc.subjectConstruction hazardsen_US
dc.subjectConstruction health and safetyen_US
dc.subjectConstruction safetyen_US
dc.subjectMixed realityen_US
dc.subjectVirtual realityen_US
dc.subjectVRen_US
dc.titleA state-of-the-art analysis of virtual reality applications in construction health and safetyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume23-
dc.identifier.doi10.1016/j.rineng.2024.102382-
dcterms.abstractThe construction industry contends with high injury rates, emphasizing the need for innovative preventive measures in construction health and safety (CHS). While previous studies have investigated the potential applications of virtual reality (VR) in the construction industry for different purposes, an in-depth study on VR in the CHS context is lacking. Hence, this study provides a state-of-the-art analysis of VR applications in CHS, employing a dual scientometric and systematic review approach. A scientometric analysis is conducted to examine annual publication trends, keyword co-occurrences, and science mapping of publication outlets, alongside mapping the contributions of leading countries in this domain. This analysis reveals a marked increase in research interest and identifies central thematic connections within the body of literature. The systematic review assesses VR technologies, including immersive, desktop-based, BIM-based, 3D game-based, and augmented reality, addressing their roles in hazard identification and safety training. The study also underscores challenges like infrastructure, content modeling, and interoperability and proposes directions for future research. Recommendations include probing into VR's role in cognitive safety risks and the impact of users' prior safety knowledge on learning outcomes. This study suggests that developing tailored VR experiences for specific user groups could significantly advance safety practices in the construction industry.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationResults in engineering, Sept 2024, v. 23, 102382-
dcterms.isPartOfResults in engineering-
dcterms.issued2024-09-
dc.identifier.scopus2-s2.0-85195579621-
dc.identifier.eissn2590-1230-
dc.identifier.artn102382-
dc.description.validate202411 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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