Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/109611
PIRA download icon_1.1View/Download Full Text
Title: Debating the “Chineseness” of a mobile game in online communities
Authors: Li, Q
Li, X 
Issue Date: Dec-2023
Source: Global media and China, Dec. 2023, v. 8, no. 4, p. 442-461
Abstract: After its global popularity and commercial success, Genshin Impact, a Chinese-developed, Japanese anime-style mobile game, provokes online discussions on whether such a game of cultural hybridity exemplifies “authentic Chineseness.” Based on online ethnography in the fan communities, this article investigates a two-year debate on whether GI should be considered a symbol of China’s “cultural export” to other countries. It reveals that players construct multiple meanings of authentic Chineseness, including GI’s integration of Chinese cultural elements, telling “the China story,” and its patriotism and “political correctness” in China. This article contributes to the project of de-westernizing cultural studies by revealing how the meanings of cultural authenticity are constructed in a Global South context. Moreover, players situate “Chineseness” in the power relations among China, Japan, and the West, and associate cultural appropriation in the increasing hybridization process with global soft power competition. It reveals that the construction of cultural authenticity as a relational concept is shaped by others defined in a contingent, contextual, and multilateral way, and that the construction process is conditioned by domestic and international power relations, thus contributing to the project of going beyond dichotomous thinking in cultural studies.
Keywords: Authenticity
Chineseness
Cultural export
Cultural hybridity
Genshin Impact
Globalization
Mobile game
North-South dichotomy
Publisher: Sage Publications Ltd.
Journal: Global media and China 
ISSN: 2059-4364
EISSN: 2059-4372
DOI: 10.1177/20594364231190313
Rights: © The Author(s) 2023
Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
The following publication Li, Q., & Li, X. (2023). Debating the “Chineseness” of a mobile game in online communities. Global Media and China, 8(4), 442-461 is available at https://doi.org/10.1177/20594364231190313.
Appears in Collections:Journal/Magazine Article

Files in This Item:
File Description SizeFormat 
Li_Debating_Chineseness_Mobile.pdf1.4 MBAdobe PDFView/Open
Open Access Information
Status open access
File Version Version of Record
Access
View full-text via PolyU eLinks SFX Query
Show full item record

Page views

9
Citations as of Nov 24, 2024

Downloads

7
Citations as of Nov 24, 2024

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.