Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/109138
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Applied Social Sciences | - |
dc.creator | Chen, S | - |
dc.creator | Zhu, S | - |
dc.date.accessioned | 2024-09-19T03:13:33Z | - |
dc.date.available | 2024-09-19T03:13:33Z | - |
dc.identifier.uri | http://hdl.handle.net/10397/109138 | - |
dc.language.iso | en | en_US |
dc.publisher | BioMed Central Ltd. | en_US |
dc.rights | © The Author(s) 2023. | en_US |
dc.rights | This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. | en_US |
dc.rights | The following publication Chen, S., Zhu, S. Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents: a network analysis of 2-year healthy and deteriorating transition profiles. Child Adolesc Psychiatry Ment Health 17, 122 (2023) is available at https://doi.org/10.1186/s13034-023-00671-2. | en_US |
dc.subject | Adolescents | en_US |
dc.subject | Gaming motivation | en_US |
dc.subject | Internet gaming disorder | en_US |
dc.subject | Latent profile analysis | en_US |
dc.subject | Network analysis | en_US |
dc.title | Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents : a network analysis of 2-year healthy and deteriorating transition profiles | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.volume | 17 | - |
dc.identifier.doi | 10.1186/s13034-023-00671-2 | - |
dcterms.abstract | Background: The increasing prevalence of internet gaming disorder (IGD) among adolescents has become a global concern, while gaming plays a large role in many adolescents’ lives. While prior research emphasised the significance of investigating IGD through an etiological lens, the interconnections between diverse gaming motivations and IGD symptoms in adolescents remain inadequately understood. This study explored the associations between distinct gaming motivations and IGD symptoms by conducting network analysis in adolescents. | - |
dcterms.abstract | Methods: Data from a two-year longitudinal school-based survey (N = 2148) was utilized. LPA was used to offer a straightforward and interpretable solution for identifying adolescents with two-year healthy and deteriorating transitions of IGD profiles. Subsequently, we conducted a network analysis to explore and compare the associations between gaming motivations and IGD symptoms in adolescents with two-year healthy transition profiles and deteriorating transition profiles. | - |
dcterms.abstract | Results: Three profiles were delineated: ‘low IGD’ (T1: n = 808, 37.62%; T2: n = 731; 34.03%), ‘middle IGD’ (T1: n = 1063, 49.49%; T2: n = 1103, 51.35%), and ‘severe IGD’ (T1: n = 277, 12.89%; T2: n = 314, 14.62%), classifying adolescents with healthy transitions and those with deteriorating transitions. Three gaming motivations (i.e., ‘Daily entertainment’, ‘I am good at it’, and ‘Improvement of ability and mindset’) were identified as protective motivations. Two others, ‘Enjoy being in the gaming world’ and ‘Preoccupation’, were identified as bridge nodes in adolescents with deteriorating transitions. Three core nodes (i.e., ‘Sense of victory’, ‘Enjoy being in the gaming world’, and ‘Sense of achievement’) were identified in both adolescents with healthy profile transitions and deteriorating transitions. | - |
dcterms.abstract | Conclusion: Findings suggest that not all gaming motivations contribute to the development of IGD in adolescents. Adolescents with deteriorating transitions showed specific gaming motivation and IGD symptom that is closely connected. Future interventions should consider corresponding gaming motivation when addressing IGD among adolescents. | - |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | Child and adolescent psychiatry and mental health, 2023, v. 17, 122 | - |
dcterms.isPartOf | Child and adolescent psychiatry and mental health | - |
dcterms.issued | 2023 | - |
dc.identifier.scopus | 2-s2.0-85174583939 | - |
dc.identifier.eissn | 1753-2000 | - |
dc.identifier.artn | 122 | - |
dc.description.validate | 202409 bcch | - |
dc.description.oa | Version of Record | en_US |
dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
dc.description.fundingSource | RGC | en_US |
dc.description.pubStatus | Published | en_US |
dc.description.oaCategory | CC | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
s13034-023-00671-2.pdf | 1.63 MB | Adobe PDF | View/Open |
Page views
24
Citations as of Nov 24, 2024
Downloads
7
Citations as of Nov 24, 2024
SCOPUSTM
Citations
2
Citations as of Nov 21, 2024
Google ScholarTM
Check
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.