Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/109087
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dc.contributorSchool of Fashion and Textiles-
dc.creatorJang, JY-
dc.date.accessioned2024-09-19T03:13:04Z-
dc.date.available2024-09-19T03:13:04Z-
dc.identifier.urihttp://hdl.handle.net/10397/109087-
dc.language.isoenen_US
dc.publisherSpringerOpenen_US
dc.rights© The Author(s) 2023.en_US
dc.rightsThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.en_US
dc.rightsThe following publication Jang, J.Y. Analyzing visual behavior of consumers in a virtual reality fashion store using eye tracking. Fash Text 10, 24 (2023) is available at https://doi.org/10.1186/s40691-023-00345-9.en_US
dc.subjectEye-trackingen_US
dc.subjectImmersive virtual realityen_US
dc.subjectSatisfactionen_US
dc.subjectShopping motivationen_US
dc.subjectVirtual reality storeen_US
dc.subjectVisual behavioren_US
dc.titleAnalyzing visual behavior of consumers in a virtual reality fashion store using eye trackingen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume10-
dc.identifier.doi10.1186/s40691-023-00345-9-
dcterms.abstractThis study investigated the visual behavior of consumers within an immersive virtual reality (VR) fashion store on the basis of their fashion involvement. Their shopping motivation was considered as a moderator. A total of 23 consumers participated, and the participants’ actual visual behaviors were recorded in real-time during their store experience section using an eye-tracking device attached to a VR head-mounted display. Results revealed that the greater the consumer’s fashion involvement, the greater their attention to the store area, and the greater their ability to observe more diverse areas in the store. Consumers with higher fashion involvement and browsing motivation spent less time focusing on the product area. Meanwhile, consumers with higher fashion involvement and searching motivation spent more time focusing on the product area. Visual attention to the store area positively affected experience satisfaction, and the effect of visual attention to the product area on satisfaction was moderated by consumers’ shopping motivation.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationFashion and textiles, 2023, v. 10, 24-
dcterms.isPartOfFashion and textiles-
dcterms.issued2023-
dc.identifier.scopus2-s2.0-85162944635-
dc.identifier.eissn2198-0802-
dc.identifier.artn24-
dc.description.validate202409 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextGlobal Research Network Program; Global PH.D Fellowship Program of the National Research Foundation of Koreaen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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