Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/109087
DC Field | Value | Language |
---|---|---|
dc.contributor | School of Fashion and Textiles | - |
dc.creator | Jang, JY | - |
dc.date.accessioned | 2024-09-19T03:13:04Z | - |
dc.date.available | 2024-09-19T03:13:04Z | - |
dc.identifier.uri | http://hdl.handle.net/10397/109087 | - |
dc.language.iso | en | en_US |
dc.publisher | SpringerOpen | en_US |
dc.rights | © The Author(s) 2023. | en_US |
dc.rights | This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. | en_US |
dc.rights | The following publication Jang, J.Y. Analyzing visual behavior of consumers in a virtual reality fashion store using eye tracking. Fash Text 10, 24 (2023) is available at https://doi.org/10.1186/s40691-023-00345-9. | en_US |
dc.subject | Eye-tracking | en_US |
dc.subject | Immersive virtual reality | en_US |
dc.subject | Satisfaction | en_US |
dc.subject | Shopping motivation | en_US |
dc.subject | Virtual reality store | en_US |
dc.subject | Visual behavior | en_US |
dc.title | Analyzing visual behavior of consumers in a virtual reality fashion store using eye tracking | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.volume | 10 | - |
dc.identifier.doi | 10.1186/s40691-023-00345-9 | - |
dcterms.abstract | This study investigated the visual behavior of consumers within an immersive virtual reality (VR) fashion store on the basis of their fashion involvement. Their shopping motivation was considered as a moderator. A total of 23 consumers participated, and the participants’ actual visual behaviors were recorded in real-time during their store experience section using an eye-tracking device attached to a VR head-mounted display. Results revealed that the greater the consumer’s fashion involvement, the greater their attention to the store area, and the greater their ability to observe more diverse areas in the store. Consumers with higher fashion involvement and browsing motivation spent less time focusing on the product area. Meanwhile, consumers with higher fashion involvement and searching motivation spent more time focusing on the product area. Visual attention to the store area positively affected experience satisfaction, and the effect of visual attention to the product area on satisfaction was moderated by consumers’ shopping motivation. | - |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | Fashion and textiles, 2023, v. 10, 24 | - |
dcterms.isPartOf | Fashion and textiles | - |
dcterms.issued | 2023 | - |
dc.identifier.scopus | 2-s2.0-85162944635 | - |
dc.identifier.eissn | 2198-0802 | - |
dc.identifier.artn | 24 | - |
dc.description.validate | 202409 bcch | - |
dc.description.oa | Version of Record | en_US |
dc.identifier.FolderNumber | OA_Scopus/WOS | en_US |
dc.description.fundingSource | Others | en_US |
dc.description.fundingText | Global Research Network Program; Global PH.D Fellowship Program of the National Research Foundation of Korea | en_US |
dc.description.pubStatus | Published | en_US |
dc.description.oaCategory | CC | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
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s40691-023-00345-9.pdf | 1.65 MB | Adobe PDF | View/Open |
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