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Title: Personalizing human avatars based on realistic 3D facial reconstruction
Authors: Ding, Y 
He, H 
Mok, PY 
Issue Date: Nov-2024
Source: Multimedia tools and applications, Nov. 2024, v. 83, no. 39, p. 86593-86620
Abstract: Personalized 3D human avatars have aroused a great deal of interest because it is attractive to most people, particularly generation Z, to have the digital twins in their own appearance to live, work, interact, and shop in the metaverse. Nevertheless, personalized avatars are rarely used in practice because of the computational cost and hardware restrictions in the creation process. This has resulted in avatars of diverse topologies being used on different platforms/systems for various applications, which further hinders the utilization of personalized avatars. This paper reports on a new method for personalizing human avatars, which includes the reconstruction of personalized face models from single images and transferring the reconstructed 3D facial shape and appearance to avatars with varying topologies. This newly developed method is compared with state-of-the-art face reconstruction and personalized avatar reconstruction methods. Based upon the results obtained, it was concluded that the new method created more realistic and true-to-life avatars. This method has been applied in an augmented reality (AR) mobile application, enabling users to engage in virtual try-on experience of fashion. The code will be released once the paper is published.
Keywords: 3D reconstruction
3DMM
Human avatars
Virtual try-on
Publisher: Springer New York LLC
Journal: Multimedia tools and applications 
ISSN: 1380-7501
EISSN: 1573-7721
DOI: 10.1007/s11042-024-19583-0
Rights: © The Author(s) 2024
This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
The following publication Ding, Y., He, H. & Mok, P.Y. Personalizing human avatars based on realistic 3D facial reconstruction. Multimed Tools Appl 83, 86593–86620 (2024) is available at https://doi.org/10.1007/s11042-024-19583-0.
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