Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/107872
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dc.contributorDepartment of Computingen_US
dc.creatorYang, Len_US
dc.creatorLou, Wen_US
dc.date.accessioned2024-07-15T07:55:26Z-
dc.date.available2024-07-15T07:55:26Z-
dc.identifier.issn1084-8045en_US
dc.identifier.urihttp://hdl.handle.net/10397/107872-
dc.language.isoenen_US
dc.publisherAcademic Pressen_US
dc.rightsThis is the preprint version of the following article: Yang, L., & Lou, W. (2024). On designing a profitable system model to harmonize the tripartite dissension in content delivery applications. Journal of Network and Computer Applications, 230, 103965, which is available at https://doi.org/10.1016/j.jnca.2024.103965.en_US
dc.subjectGame theoryen_US
dc.subjectPricingen_US
dc.subjectEconomic modellingen_US
dc.subjectContent delivery applicationen_US
dc.titleOn designing a profitable system model to harmonize the tripartite dissension in content delivery applicationsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume230en_US
dc.identifier.doi10.1016/j.jnca.2024.103965en_US
dcterms.abstractThe popularity of commercial content delivery applications has led to dissension among three embroiled parties: Content Service Providers (CSPs), Internet Service Providers (ISPs), and End Users (EUs). This dissension is not only a technical problem but an economic problem. To harmonize this dissension, this paper takes live streaming as a typical content delivery application. It proposes a profitable system model that enables all three parties to enlarge their benefits with the help of a prevalent content delivery architecture integrated with edge caching and traffic engineering technologies. Specifically, the interactions among CSPs, ISPs, and EUs are modeled as a tripartite game where more and more ISPs and CSPs are involved in the market. A pricing scheme is introduced to capture the application features. The tripartite game is studied in different market scenarios and a dynamic three-stage Stackelberg game is proposed that is combined with the Cournot game that characterizes the interdependent, interactive, and competitive relationship among the three parties. Moreover, how the market competition motivates ISPs to upgrade the cache service infrastructure is further investigated. The theoretical analysis and empirical study show that the model can result in a win-win-win outcome.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of network and computer applications, Oct. 2024, v. 230, 103965en_US
dcterms.isPartOfJournal of network and computer applicationsen_US
dcterms.issued2024-10-
dc.identifier.eissn1095-8592en_US
dc.identifier.artn103965en_US
dc.description.validate202407 bcwhen_US
dc.description.oaAuthor’s Originalen_US
dc.identifier.FolderNumbera3034-
dc.identifier.SubFormID49247-
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextHong Kong PolyU (BCB6, YBJU, UAH6,UAJH)en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AO)en_US
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