Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/107069
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dc.contributorSchool of Design-
dc.contributorDepartment of Computing-
dc.creatorWang, Y-
dc.creatorDai, Y-
dc.creatorChen, S-
dc.creatorWang, L-
dc.creatorHoorn, JF-
dc.date.accessioned2024-06-12T05:52:44Z-
dc.date.available2024-06-12T05:52:44Z-
dc.identifier.urihttp://hdl.handle.net/10397/107069-
dc.language.isoenen_US
dc.publisherMDPI AGen_US
dc.rightsCopyright: © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Wang Y, Dai Y, Chen S, Wang L, Hoorn JF. Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates. Systems. 2023; 11(8):425 is available at https://doi.org/10.3390/systems11080425.en_US
dc.subjectAI teammatesen_US
dc.subjectGame design and developmenten_US
dc.subjectHuman-centered interface designen_US
dc.subjectHuman–robot interactionen_US
dc.subjectMassive online battle arena gamesen_US
dc.subjectNegative emotionen_US
dc.titleMultiplayer Online Battle Arena (MOBA) games : improving negative atmosphere with social robots and AI teammatesen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume11-
dc.identifier.issue8-
dc.identifier.doi10.3390/systems11080425-
dcterms.abstractElectronic sports show significant user churn caused by a toxic gaming atmosphere, and current GUI-based interventions are insufficient to address the issue. Based on the theoretical framework of Perceiving and Experiencing Fictional Characters, a new hybrid interaction interface and paradigm combined with tangibles is proposed to counter negative mood. To support the frustrated users of Massive Online Battle Arena (MOBA) games, we added AI teammates for better personal performance and social robots for the disclosure of negative mood. We hypothesized that AI teammates’ invisibility and anonymity would mitigate negative emotions; an effect amplified by the presence of social robots. A comparative experiment was conducted with 111 participants. Social robots for emotion-oriented coping improved user mood but AI teammates for problem-oriented coping did so better, although their higher levels of experienced anonymity may not have been preferred. Unexpectedly, conversing with a robot after playing with an AI teammate brought the mood back to that experienced when talking to a robot alone, while increasing the distancing tendencies. With this in mind, AI and social robots can counter the negative atmosphere in MOBA games, positively contributing to game design and empathic human–computer interaction.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationSystems, Aug. 2023, v. 11, no. 8, 425-
dcterms.isPartOfSystems-
dcterms.issued2023-08-
dc.identifier.scopus2-s2.0-85169085923-
dc.identifier.eissn2079-8954-
dc.identifier.artn425-
dc.description.validate202406 bcch-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera2800aen_US
dc.identifier.SubFormID48397en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextLaboratory for Artificial Intelligence in Design under the InnoHK Research Clusters, Hong Kong Special Administrative Region Governmenten_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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