Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/106788
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dc.contributorDepartment of Computing-
dc.creatorIp, HHS-
dc.creatorWong, SWL-
dc.creatorChan, DFY-
dc.creatorLi, C-
dc.creatorKon, LL-
dc.creatorMa, PK-
dc.creatorLau, KSY-
dc.creatorByrne, J-
dc.date.accessioned2024-06-04T07:39:46Z-
dc.date.available2024-06-04T07:39:46Z-
dc.identifier.issn1049-4820-
dc.identifier.urihttp://hdl.handle.net/10397/106788-
dc.language.isoenen_US
dc.publisherRoutledgeen_US
dc.rights© 2022 Informa UK Limited, trading as Taylor & Francis Groupen_US
dc.rightsThis is an Accepted Manuscript of an article published by Taylor & Francis in Interactive Learning Environments on 09 Aug 2022 (published online), available at: http://www.tandfonline.com/10.1080/10494820.2022.2107681.en_US
dc.subjectaffective expressionen_US
dc.subjectautism spectrum disorderen_US
dc.subjectexperiential learningen_US
dc.subjectsocial reciprocityen_US
dc.subjectVirtual realityen_US
dc.titleEnhance affective expression and social reciprocity for children with autism spectrum disorder : using virtual reality headsets at schoolsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1012-
dc.identifier.epage1035-
dc.identifier.volume32-
dc.identifier.issue3-
dc.identifier.doi10.1080/10494820.2022.2107681-
dcterms.abstractSocial-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these children from fully participating in various school activities in the inclusive education setting. Previous studies have demonstrated evidence regarding the effectiveness of using virtual reality (VR) for enhancing the children’s affective expression and social reciprocity. However, considering the technical and logistical complexity of the enabling hardware and software systems, how such approaches can be effectively and sustainably delivered in the school setting remains underexplored. This paper presents a study that utilised VR headsets to enhance affective expression and social reciprocity for children with ASD and explored how the approach could be effectively and sustainably delivered at schools. A total of eight VR learning scenarios were designed based on Kolb’s experiential learning framework. 176 children aged 6–12 with a clinical diagnosis of ASD participated in the study. The statistical analyses showed that the participants who received the intervention significantly improved in affective expression and social reciprocity, compared to those who were in the control group. Moreover, the approaches to enhance long-term sustainability have also been presented and discussed in this paper.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInteractive learning environments, 2024, v. 32, no. 3, p. 1012-1035-
dcterms.isPartOfInteractive learning environments-
dcterms.issued2024-
dc.identifier.scopus2-s2.0-85135837200-
dc.identifier.eissn1744-5191-
dc.description.validate202406 bcch-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera2743en_US
dc.identifier.SubFormID48196en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextQuality Education Funden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryGreen (AAM)en_US
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