Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/106787
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dc.contributorDepartment of Computingen_US
dc.contributorDepartment of Applied Social Sciencesen_US
dc.creatorLi, Cen_US
dc.creatorBelter, Men_US
dc.creatorLiu, Jen_US
dc.creatorLukosch, Hen_US
dc.date.accessioned2024-06-04T07:39:46Z-
dc.date.available2024-06-04T07:39:46Z-
dc.identifier.urihttp://hdl.handle.net/10397/106787-
dc.language.isoenen_US
dc.publisherMDPI AGen_US
dc.rightsCopyright: © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Li C, Belter M, Liu J, Lukosch H. Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics. 2023; 12(11):2497 is available at https://doi.org/10.3390/electronics12112497.en_US
dc.subjectvirtual realityen_US
dc.subjectautism spectrum disorderen_US
dc.subjectsystematic reviewen_US
dc.subjectmeta-analysisen_US
dc.subjectintervention effectivenessen_US
dc.subjectimmersionen_US
dc.subjectimmersive learningen_US
dc.titleImmersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder : A Systematic Review and Meta-Analysisen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume12en_US
dc.identifier.issue11en_US
dc.identifier.doi10.3390/electronics12112497en_US
dcterms.abstractAutism spectrum disorder (ASD) is characterized by persistent deficits in social communication and interaction, which can have significant impacts on daily life, education, and work. Limited performance in learning and working, as well as exclusion from social activities, are common challenges faced by individuals with ASD. Virtual reality (VR) technology has emerged as a promising medium for delivering interventions for ASD. To address five major research questions and understand the latest trends and challenges in this area, a systematic review of 21 journal articles published between 1 January 2010 and 31 December 2022 was conducted using the PRISMA approach. A meta-analysis of 15 articles was further conducted to assess interventional effectiveness. The results showed that most studies focused on social and affective skill training and relied on existing theories and practices with limited adaptations for VR. Furthermore, the enabling technologies’ affordances for the interventional needs of individuals with ASD were not thoroughly investigated. We suggest that future studies should propose and design interventions with solid theoretical foundations, explore more interventional areas besides social and affective skill training, and employ more rigorous experimental designs to investigate the effectiveness of VR-enabled ASD interventions.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationElectronics (Switzerland), June 2023, v. 12, no. 11, 2497en_US
dcterms.isPartOfElectronics (Switzerland)en_US
dcterms.issued2023-06-
dc.identifier.eissn2079-9292en_US
dc.identifier.artn2497en_US
dc.description.validate202406 bcchen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera2743-
dc.identifier.SubFormID48194-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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