Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/106118
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dc.contributorDepartment of Rehabilitation Sciencesen_US
dc.creatorEckhoff, Den_US
dc.creatorSandor, Cen_US
dc.creatorCheing, GLYen_US
dc.creatorSchnupp, Jen_US
dc.creatorCassinelli, Aen_US
dc.date.accessioned2024-05-03T00:45:17Z-
dc.date.available2024-05-03T00:45:17Z-
dc.identifier.urihttp://hdl.handle.net/10397/106118-
dc.language.isoenen_US
dc.publisherFrontiers Research Foundationen_US
dc.rights© 2022 Eckhoff, Sandor , Cheing, Schnupp and Cassinelli. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (https://creativecommons.org/licenses/by/4.0/). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en_US
dc.rightsThe following publication Eckhoff D, Sandor  C, Cheing GLY, Schnupp J and Cassinelli A (2022) Thermal pain and detection threshold modulation in augmented reality. Front. Virtual Real. 3:952637 is available at https://dx.doi.org/10.3389/frvir.2022.952637.en_US
dc.subjectAugmented realityen_US
dc.subjectThermoceptionen_US
dc.subjectNociceptionen_US
dc.subjectPainen_US
dc.subjectEmbodimenten_US
dc.subjectPresenceen_US
dc.titleThermal pain and detection threshold modulation in augmented realityen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume3en_US
dc.identifier.doi10.3389/frvir.2022.952637en_US
dcterms.abstractAugmented Reality (AR) overlays computer-generated visual, auditory or other sensory information onto the real world. Due to recent technological advancement in the field, it can become increasingly difficult for the user to differentiate between sensory information coming from real and virtual objects, leading to interesting perceptual phenomena. For example, an AR experience in which users can experience their own hands in flames has been shown to elicit heat illusions on the affected hands. In this study, we investigate the potential that AR has for top-down modulation of pain and thermal perception. We assessed thermal pain and detection thresholds on the participant's right hand while covering it with realistic virtual flames. We compared this experience to a baseline condition with no additional stimuli. We also report on a condition in which the hand is covered by a blue fluid not instantly associated with fire. We found that experiencing a virtual burning hand induces analgesic as well hyperalgesic effects as participants begin to feel heat related pain at lower temperatures and cold related pain at higher temperatures. The experience also impacts significantly on the lowest temperature at which participants starts perceiving warmth. The blue fluid do not affect the thresholds corresponding to the baseline condition. Our research thus confirms previous experiments showing that pain and thermal perception can be manipulated by by AR, while providing quantitative results on the magnitude of this effect.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationFrontiers in virtual reality, 2022, v. 3, 952637en_US
dcterms.isPartOfFrontiers in virtual realityen_US
dcterms.issued2022-
dc.identifier.isiWOS:001023334600001-
dc.identifier.eissn2673-4192en_US
dc.identifier.artn952637en_US
dc.description.validate202405 bcrcen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOS-
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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