Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105761
DC FieldValueLanguage
dc.contributorDepartment of Applied Social Sciencesen_US
dc.creatorLo, CKMen_US
dc.creatorTse, Nicken_US
dc.creatorChiu, Jen_US
dc.date.accessioned2024-04-23T00:48:23Z-
dc.date.available2024-04-23T00:48:23Z-
dc.identifier.issn0190-7409en_US
dc.identifier.urihttp://hdl.handle.net/10397/105761-
dc.language.isoenen_US
dc.publisherElsevier Ltden_US
dc.subjectAddictive behaviorsen_US
dc.subjectConcerned significant othersen_US
dc.subjectExcessive gamingen_US
dc.subjectInterventionen_US
dc.subjectMentalizationen_US
dc.subjectMotivational interviewingen_US
dc.titleA mixed-method non-randomized pilot evaluation of a mentalization-informed motivational interviewing group intervention for concerned significant others of adolescents with excessive gaming behaviorsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume159en_US
dc.identifier.doi10.1016/j.childyouth.2024.107496en_US
dcterms.abstractExisting interventions to address gaming disorder or excessive gaming primarily focus on individuals with the disorder. Little research has been undertaken regarding the development and evaluation of interventions tailored for concerned significant others (CSOs), who often feel distressed due to their loved ones’ excessive gaming. This pilot study adopts a mixed-method design to evaluate the impacts of four sessions of a mentalization-informed motivational interviewing group intervention for CSOs. For the quantitative evaluation, a non-randomized controlled design is used. The study involves 38 parents of adolescents who are experiencing excessive gaming in Hong Kong. The intervention group (n = 23) received the CSO intervention; the control group (n = 15) did not. A total of 12 qualitative interviews with the intervention group participants were also conducted to collect their views on the usefulness of the intervention. The quantitative findings show that the intervention group experienced significant improvements in mental health, emotion regulation, and gaming-related parent–child conflict from pre-test to post-test, compared with the control group. The qualitative data corroborates the quantitative findings and provides insights into potential reasons for these improvements. The findings contribute to the knowledge base regarding CSO interventions in the context of gaming disorder—an underexplored area of study.en_US
dcterms.accessRightsembargoed accessen_US
dcterms.bibliographicCitationChildren and youth services review, Apr. 2024, v. 159, 107496en_US
dcterms.isPartOfChildren and youth services reviewen_US
dcterms.issued2024-04-
dc.identifier.eissn1873-7765en_US
dc.identifier.artn107496en_US
dc.description.validate202404 bcchen_US
dc.description.oaNot applicableen_US
dc.identifier.FolderNumbera26867-
dc.identifier.SubFormID48059-
dc.description.fundingSourceRGCen_US
dc.description.pubStatusPublisheden_US
dc.date.embargo2027-04-30en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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Embargo End Date 2027-04-30
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