Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/105761
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Applied Social Sciences | en_US |
dc.creator | Lo, CKM | en_US |
dc.creator | Tse, Nick | en_US |
dc.creator | Chiu, J | en_US |
dc.date.accessioned | 2024-04-23T00:48:23Z | - |
dc.date.available | 2024-04-23T00:48:23Z | - |
dc.identifier.issn | 0190-7409 | en_US |
dc.identifier.uri | http://hdl.handle.net/10397/105761 | - |
dc.language.iso | en | en_US |
dc.publisher | Elsevier Ltd | en_US |
dc.subject | Addictive behaviors | en_US |
dc.subject | Concerned significant others | en_US |
dc.subject | Excessive gaming | en_US |
dc.subject | Intervention | en_US |
dc.subject | Mentalization | en_US |
dc.subject | Motivational interviewing | en_US |
dc.title | A mixed-method non-randomized pilot evaluation of a mentalization-informed motivational interviewing group intervention for concerned significant others of adolescents with excessive gaming behaviors | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.volume | 159 | en_US |
dc.identifier.doi | 10.1016/j.childyouth.2024.107496 | en_US |
dcterms.abstract | Existing interventions to address gaming disorder or excessive gaming primarily focus on individuals with the disorder. Little research has been undertaken regarding the development and evaluation of interventions tailored for concerned significant others (CSOs), who often feel distressed due to their loved ones’ excessive gaming. This pilot study adopts a mixed-method design to evaluate the impacts of four sessions of a mentalization-informed motivational interviewing group intervention for CSOs. For the quantitative evaluation, a non-randomized controlled design is used. The study involves 38 parents of adolescents who are experiencing excessive gaming in Hong Kong. The intervention group (n = 23) received the CSO intervention; the control group (n = 15) did not. A total of 12 qualitative interviews with the intervention group participants were also conducted to collect their views on the usefulness of the intervention. The quantitative findings show that the intervention group experienced significant improvements in mental health, emotion regulation, and gaming-related parent–child conflict from pre-test to post-test, compared with the control group. The qualitative data corroborates the quantitative findings and provides insights into potential reasons for these improvements. The findings contribute to the knowledge base regarding CSO interventions in the context of gaming disorder—an underexplored area of study. | en_US |
dcterms.accessRights | embargoed access | en_US |
dcterms.bibliographicCitation | Children and youth services review, Apr. 2024, v. 159, 107496 | en_US |
dcterms.isPartOf | Children and youth services review | en_US |
dcterms.issued | 2024-04 | - |
dc.identifier.eissn | 1873-7765 | en_US |
dc.identifier.artn | 107496 | en_US |
dc.description.validate | 202404 bcch | en_US |
dc.description.oa | Not applicable | en_US |
dc.identifier.FolderNumber | a26867 | - |
dc.identifier.SubFormID | 48059 | - |
dc.description.fundingSource | RGC | en_US |
dc.description.pubStatus | Published | en_US |
dc.date.embargo | 2027-04-30 | en_US |
dc.description.oaCategory | Green (AAM) | en_US |
Appears in Collections: | Journal/Magazine Article |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.