Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105548
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dc.contributorDepartment of Computingen_US
dc.creatorZhang, Wen_US
dc.creatorZhu, Fen_US
dc.creatorLu, Pen_US
dc.creatorLi, Pen_US
dc.creatorSheng, Ben_US
dc.creatorMao, Len_US
dc.date.accessioned2024-04-15T07:34:58Z-
dc.date.available2024-04-15T07:34:58Z-
dc.identifier.isbn978-3-030-61863-6en_US
dc.identifier.isbn978-3-030-61864-3 (eBook)en_US
dc.identifier.issn0302-9743en_US
dc.identifier.urihttp://hdl.handle.net/10397/105548-
dc.description37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© Springer Nature Switzerland AG 2020en_US
dc.rightsThis version of the proceeding paper has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use(https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-030-61864-3_30.en_US
dc.subject3D Sceneen_US
dc.subjectDepth cameraen_US
dc.subjectGesture sensingen_US
dc.subjectHand tracken_US
dc.subjectRealSenseen_US
dc.subjectSomatosensoryen_US
dc.subjectUnityen_US
dc.title3D geology scene exploring base on hand-track somatic interactionen_US
dc.typeConference Paperen_US
dc.identifier.spage364en_US
dc.identifier.epage373en_US
dc.identifier.volume12221en_US
dc.identifier.doi10.1007/978-3-030-61864-3_30en_US
dcterms.abstractTerrain analysis is the basis of geological research. However, due to factors such as distance and range, it is often difficult to study the terrain environment in the field. Therefore, researchers can observe and study the terrain by making a three-dimensional terrain model. The 3D terrain model can reduce the terrain range, eliminate the limitation on distance, and control the scene through program interface, to achieve human-computer interaction to meet different research needs. The usual human-computer interaction methods are implemented through traditional peripherals such as the mouse and keyboard. With the rapid development of computer network technology and the continuous improvement of intelligent software and hardware, people have greater requirements for interactive manipulation and immersion. This article proposes a method for displaying terrain models based on real-sensing technology by using Intel’s RealSense camera to control the scene of the desert model through gestures. The user can observe the model from two different perspectives, and use different gestures to zoom in, zoom out, move, and rotate the scene, as well as choose some options. The traditional method of controlling by mouse is also applicable. The entire project is designed as a game, with a realistic and complete model, an exquisite interface, and strong interactivity.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationLecture notes in computer science (including subseries Lecture notes in artificial intelligence and lecture notes in bioinformatics), 2020, v. 12221, p. 364-373en_US
dcterms.isPartOfLecture notes in computer science (including subseries Lecture notes in artificial intelligence and lecture notes in bioinformatics)en_US
dcterms.issued2020-
dc.identifier.scopus2-s2.0-85096622506-
dc.relation.conferenceComputer Graphics International Conference [CGI]en_US
dc.identifier.eissn1611-3349en_US
dc.description.validate202402 bcchen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberCOMP-0424-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextNational Key Research and Development Program of China; National Natural Science Foundation of China; Science and Technology Commission of Shanghai Municipalityen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS43142826-
dc.description.oaCategoryGreen (AAM)en_US
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