Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105473
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dc.contributorDepartment of Computingen_US
dc.creatorXu, Xen_US
dc.creatorLi, Ben_US
dc.creatorLi, Men_US
dc.creatorDuan, Len_US
dc.date.accessioned2024-04-15T07:34:34Z-
dc.date.available2024-04-15T07:34:34Z-
dc.identifier.issn1076-9757en_US
dc.identifier.urihttp://hdl.handle.net/10397/105473-
dc.language.isoenen_US
dc.publisherA I Access Foundation, Incen_US
dc.rights© 2021 AI Access Foundation. All rights reserved.en_US
dc.rightsAll JAIR articles are open access. All articles published on or after May 1, 2023 are available under the terms the Creative Commons CC BY license. All articles published prior to that date (i.e., articles in volumes 1 through 76) are available under the terms of the JAIR License Version 1 (https://www.jair.org/index.php/jair/oldlicense).en_US
dc.rightsThe following publication Xu, X., Li, B., Li, M., & Duan, L. (2021). Two-facility location games with minimum distance requirement. Journal of Artificial Intelligence Research, 70, 719-756, doi: 10.1613/JAIR.1.12319 is available at https://jair.org/index.php/jair/article/view/12319.en_US
dc.titleTwo-facility location games with minimum distance requirementen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage719en_US
dc.identifier.epage756en_US
dc.identifier.volume70en_US
dc.identifier.doi10.1613/JAIR.1.12319en_US
dcterms.abstractWe study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of artificial intelligence research, 2021, v. 70, p. 719-756en_US
dcterms.isPartOfJournal of artificial intelligence researchen_US
dcterms.issued2021-
dc.identifier.scopus2-s2.0-85102594373-
dc.identifier.eissn1943-5037en_US
dc.description.validate202402 bcchen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberCOMP-0103-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextHong Kong Polytechnic Universityen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS50798546-
dc.description.oaCategoryVoR alloweden_US
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