Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105465
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dc.contributorDepartment of Computing-
dc.creatorAouaidjia, K-
dc.creatorSheng, B-
dc.creatorLi, P-
dc.creatorKim, J-
dc.creatorFeng, DD-
dc.date.accessioned2024-04-15T07:34:32Z-
dc.date.available2024-04-15T07:34:32Z-
dc.identifier.issn2168-2216-
dc.identifier.urihttp://hdl.handle.net/10397/105465-
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.rights© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
dc.rightsThe following publication K. Aouaidjia, B. Sheng, P. Li, J. Kim and D. D. Feng, "Efficient Body Motion Quantification and Similarity Evaluation Using 3-D Joints Skeleton Coordinates," in IEEE Transactions on Systems, Man, and Cybernetics: Systems, vol. 51, no. 5, pp. 2774-2788, May 2021 is available at https://doi.org/10.1109/TSMC.2019.2916896.en_US
dc.subjectHuman-computer interactionen_US
dc.subjectMotion quantificationen_US
dc.subjectSimilarity evaluationen_US
dc.subjectThree-dimensional (3-D) human motion representationen_US
dc.titleEfficient body motion quantification and similarity evaluation using 3-D joints skeleton coordinatesen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage2774-
dc.identifier.epage2788-
dc.identifier.volume51-
dc.identifier.issue5-
dc.identifier.doi10.1109/TSMC.2019.2916896-
dcterms.abstractEvaluating whole-body motion is challenging because of the articulated nature of the skeleton structure. Each joint moves in an unpredictable way with uncountable possibilities of movements direction under the influence of one or many of its parent joints. This paper presents a method for human motion quantification via three-dimensional (3-D) body joints coordinates. We calculate a set of metrics that influence the joints movement considering the motion of its parent joints without requiring prior knowledge of the motion parameters. Only the raw joints coordinates data of a motion sequence are needed to automatically estimate the transformation matrix of the joints between frames. We also consider the angles between limbs as a fundamental factor to follow the joints directions. We classify the joints motion as global motion and local motion. The global motion represents the joint movement according to a fixed joint, and the local motion represents the joint movement according to its first parent joint. In order to evaluate the performance of the proposed method, we also propose a comparison algorithm between two skeletons motions based on the quantified metrics. We measured the comparative similarity between the 3-D joints coordinates on Microsoft Kinect V2 and UTD-MHAD dataset. User studies were conducted to evaluate the performance under different factors. Various results and comparisons have shown that our method effectively quantifies and evaluates the motion similarity.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIEEE transactions on systems, man, and cybernetics. Systems, May 2021, v. 51, no. 5, p. 2774-2788-
dcterms.isPartOfIEEE transactions on systems, man, and cybernetics. Systems-
dcterms.issued2021-05-
dc.identifier.scopus2-s2.0-85104445187-
dc.identifier.eissn2168-2232-
dc.description.validate202402 bcch-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberCOMP-0059en_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextNational Natural Science Foundation of China; National Key Research and Development Program of China; Macau Science and Technology Development Fund; Science and Technology Commission of Shanghai Municipalityen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS50568781en_US
dc.description.oaCategoryGreen (AAM)en_US
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