Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/105440
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | School of Design | - |
| dc.creator | Ho, JCF | - |
| dc.date.accessioned | 2024-04-12T06:54:18Z | - |
| dc.date.available | 2024-04-12T06:54:18Z | - |
| dc.identifier.uri | http://hdl.handle.net/10397/105440 | - |
| dc.description | DiGRA 2019: Game, Play and the Emerging Ludo Mix, Kyoto, Japan, August 6-10, 2019 | en_US |
| dc.language.iso | en | en_US |
| dc.rights | © 2019 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. | en_US |
| dc.rights | Posted with permission of the conference organizer and author. | en_US |
| dc.rights | The conference paper is available at http://www.digra.org/digital-library/forums/digra-19/. | en_US |
| dc.subject | Gameplay video | en_US |
| dc.subject | Game performance | en_US |
| dc.subject | Gameplay experience | en_US |
| dc.subject | Observational learning | en_US |
| dc.title | Exploring the effects of VR gameplay videos on performance and experience | en_US |
| dc.type | Conference Paper | en_US |
| dcterms.abstract | Sharing gameplay videos online has become a common practice. In case of virtual reality (VR) games, these videos are typically in the traditional rectangular format, consisting of a real-world view showing the player’s actions and a virtual-world view showing what the player sees in the VR game. Watching such videos can be considered a process of observational learning—when the viewers of these videos become players, they may perform better and have a better experience in the game. This study explores this potential chain of indirect effects of watching VR gameplay videos. The result of a laboratory experiment shows that watching VR gameplay videos indirectly enhances various aspects of players’ experience including immersion, flow, competency, and positive affect, via its effect on observational learning and, thereafter, game performance. The theoretical and practical implications of these effects have also been discussed. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | In DIGRA '19 - Proceedings of The 2019 Digra International Conference: Game, Play And The Emerging Ludo-Mix | - |
| dcterms.issued | 2019 | - |
| dc.relation.conference | DiGRA | - |
| dc.description.validate | 202404 bcwh | - |
| dc.description.oa | Version of Record | en_US |
| dc.identifier.FolderNumber | SD-0129 | en_US |
| dc.description.fundingSource | Self-funded | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.identifier.OPUS | 20434334 | en_US |
| dc.description.oaCategory | Publisher permission | en_US |
| Appears in Collections: | Conference Paper | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| DiGRA_2019_paper_72.pdf | 875.67 kB | Adobe PDF | View/Open |
Page views
114
Last Week
4
4
Last month
Citations as of Nov 30, 2025
Downloads
34
Citations as of Nov 30, 2025
Google ScholarTM
Check
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.


