Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105440
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dc.contributorSchool of Design-
dc.creatorHo, JCF-
dc.date.accessioned2024-04-12T06:54:18Z-
dc.date.available2024-04-12T06:54:18Z-
dc.identifier.urihttp://hdl.handle.net/10397/105440-
dc.descriptionDiGRA 2019: Game, Play and the Emerging Ludo Mix, Kyoto, Japan, August 6-10, 2019en_US
dc.language.isoenen_US
dc.rights© 2019 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.en_US
dc.rightsPosted with permission of the conference organizer and author.en_US
dc.rightsThe conference paper is available at http://www.digra.org/digital-library/forums/digra-19/.en_US
dc.subjectGameplay videoen_US
dc.subjectGame performanceen_US
dc.subjectGameplay experienceen_US
dc.subjectObservational learningen_US
dc.titleExploring the effects of VR gameplay videos on performance and experienceen_US
dc.typeConference Paperen_US
dcterms.abstractSharing gameplay videos online has become a common practice. In case of virtual reality (VR) games, these videos are typically in the traditional rectangular format, consisting of a real-world view showing the player’s actions and a virtual-world view showing what the player sees in the VR game. Watching such videos can be considered a process of observational learning—when the viewers of these videos become players, they may perform better and have a better experience in the game. This study explores this potential chain of indirect effects of watching VR gameplay videos. The result of a laboratory experiment shows that watching VR gameplay videos indirectly enhances various aspects of players’ experience including immersion, flow, competency, and positive affect, via its effect on observational learning and, thereafter, game performance. The theoretical and practical implications of these effects have also been discussed.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn DIGRA '19 - Proceedings of The 2019 Digra International Conference: Game, Play And The Emerging Ludo-Mix-
dcterms.issued2019-
dc.relation.conferenceDiGRA-
dc.description.validate202404 bcwh-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberSD-0129en_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS20434334en_US
dc.description.oaCategoryPublisher permissionen_US
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