Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105103
PIRA download icon_1.1View/Download Full Text
Title: A digital games design for children health promotion and education in Hong Kong
Authors: Lee, PY 
Lau, KW 
Issue Date: 2018
Source: In Proceedings of the 3rd International Conference on Information and Education Innovations (ICIEI 2018), London, United Kingdom, 30 June 2018 - 2 July 2018, p. 1-5
Abstract: Children health promotion and education relies currently on school promotion and mass media. With the increasing popularity of youngsters' digital game playing phenomenon, a growing possibility of utilizing educational games (Serious Games) for health promotion and education has become promising. Prior research have anticipated that serious games can be a powerful channel that can benefit the young generation, not only for entertainment, but also for communicating health values to change their behaviors in reality. This project investigated the communication design and effects of serious games for promoting and educating health concept with children. Two studies were conducted in this research. In Study 1, the research team investigated how public health message was assimilated into serious games, which affect the health behaviors of children. In Study 2, the team investigated the effects of the serious games on children through a between-group experiment. A 'pre-test/post-test control group' experiment with 180 primary school children in Hong Kong (aged 9 to 12) was conducted. The findings has showed the use of serious games is promising in deliver health promotion and education to children. The result also contribute to academic, professional and educational values for serious game design, health promotion and education.
Keywords: Communication design
Digital games design
Health promotion and education
Serious games
Publisher: Association for Computing Machinery
ISBN: 978-1-4503-6440-9
DOI: 10.1145/3234825.3234826
Description: The 3rd International Conference on Information and Education Innovations (ICIEI 2018), London, United Kingdom, 30 June 2018- 2 July 2018
Rights: © 2018 Association for Computing Machinery. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ICIEI '18: Proceedings of the 3rd International Conference on Information and Education Innovations, http://dx.doi.org/10.1145/3234825.3234826.
Appears in Collections:Conference Paper

Files in This Item:
File Description SizeFormat 
Lee_Digital_Games_Design.pdfPre-Published version560.28 kBAdobe PDFView/Open
Open Access Information
Status open access
File Version Final Accepted Manuscript
Access
View full-text via PolyU eLinks SFX Query
Show full item record

Page views

82
Last Week
2
Last month
Citations as of Nov 30, 2025

Downloads

114
Citations as of Nov 30, 2025

SCOPUSTM   
Citations

4
Citations as of Dec 19, 2025

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.