Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105102
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dc.contributorSchool of Design-
dc.creatorHo, JCF-
dc.date.accessioned2024-04-03T01:46:16Z-
dc.date.available2024-04-03T01:46:16Z-
dc.identifier.isbn978-3-319-91237-0 (Softcover)-
dc.identifier.isbn978-3-319-91238-7 (eBook)-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10397/105102-
dc.description20th International Conference on Human-Computer Interaction, HCI 2018, Las Vegas, NV, USA, July 15–20, 2018en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© Springer International Publishing AG, part of Springer Nature 2018en_US
dc.rightsThis version of the proceeding paper has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use (https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-319-91238-7_9.en_US
dc.subjectMethodologyen_US
dc.subjectSocial behavioren_US
dc.subjectVirtual realityen_US
dc.titleTowards an integrated approach to studying virtual reality-mediated social behaviorsen_US
dc.typeConference Paperen_US
dc.identifier.spage102-
dc.identifier.epage113-
dc.identifier.volume10901-
dc.identifier.doi10.1007/978-3-319-91238-7_9-
dcterms.abstractThe study on social behaviors that are mediated by virtual reality (VR) has become a major challenge for researchers given the increasing popularity of VR in the mass market. In this study, we reviewed and discussed certain issues on studying social behavior toward multi-user VR application in different settings. This study is aimed at proposing an integrated approach to studying VR-mediated social behaviors. The diversity in contexts of multi-user VR applications guarantees extensive research foci, such as team dynamics, trust, and persuasion. An integrated approach that can address this new class of research questions on social behavior in VR is necessary. The traditional research methods may capture various aspects of VR-mediated social behaviors, whereas several methods may demonstrate limitations. This paper explores the possibilities and challenges of an integrated approach to studying VR-mediated social behaviors.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationLecture notes in computer science (including subseries Lecture notes in artificial intelligence and lecture notes in bioinformatics), 2018, v. 10901, p. 102-113-
dcterms.isPartOfLecture notes in computer science (including subseries Lecture notes in artificial intelligence and lecture notes in bioinformatics)-
dcterms.issued2018-
dc.identifier.scopus2-s2.0-85061526948-
dc.relation.conferenceInternational Conference on Human-Computer Interaction [HCI]-
dc.identifier.eissn1611-3349-
dc.description.validate202403 bckw-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSD-0183en_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS20430153en_US
dc.description.oaCategoryGreen (AAM)en_US
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