Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105099
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dc.contributorSchool of Fashion and Textiles-
dc.contributorSchool of Design-
dc.creatorLau, KWen_US
dc.creatorLee, PYen_US
dc.date.accessioned2024-04-03T01:46:15Z-
dc.date.available2024-04-03T01:46:15Z-
dc.identifier.issn1359-4338en_US
dc.identifier.urihttp://hdl.handle.net/10397/105099-
dc.language.isoenen_US
dc.publisherSpringer UKen_US
dc.rights© Springer-Verlag London Ltd., part of Springer Nature 2018en_US
dc.rightsThis version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use (https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/s10055-018-0362-3.en_US
dc.subjectConsumer researchen_US
dc.subjectRetailingen_US
dc.subjectShopping experiencesen_US
dc.subjectStereoscopic displaysen_US
dc.subjectVirtual realityen_US
dc.titleShopping in virtual reality : a study on consumers’ shopping experience in a stereoscopic virtual realityen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage255en_US
dc.identifier.epage268en_US
dc.identifier.volume23en_US
dc.identifier.issue3en_US
dc.identifier.doi10.1007/s10055-018-0362-3en_US
dcterms.abstractThe popularity of home-based stereoscopic television provides researchers and practitioners with possibilities of bringing stereoscopic virtual reality (StereoVR) at consumers’ home. To further the investigation on the potential development of applying StereoVR in retailing, this research focuses on understanding consumers’ shopping experiences in this new platform. The research team believes that the use of StereoVR has potentials to become a new arena for interactive business. To explore these potential uses of technology in retailing, the team designed and built a StereoVR, called “FutureShop,” for implementing a virtual fashion retailing practices as well as collecting consumers’ responses for further development. Participants are asked to complete a shopping process from product selection to purchase in FutureShop. The factors examined in this research included the consumers’ purchase intention, interactive shopping and hedonic shopping experience. The findings and implications suggest that the StereoVR can make a significant contribution in creating more interactive experiences for apparel retailing by enhancing consumers’ hedonic shopping experiences in the StereoVR.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationVirtual reality, 1 Sept. 2019, v. 23, no. 3, p. 255-268en_US
dcterms.isPartOfVirtual realityen_US
dcterms.issued2019-09-01-
dc.identifier.scopus2-s2.0-85052135395-
dc.identifier.eissn1434-9957en_US
dc.description.validate202402 bckw-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSD-0174-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS20894119-
dc.description.oaCategoryGreen (AAM)en_US
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