Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/105097
DC Field | Value | Language |
---|---|---|
dc.contributor | School of Fashion and Textiles | en_US |
dc.contributor | School of Design | en_US |
dc.creator | Lau, KW | en_US |
dc.creator | Lee, PY | en_US |
dc.creator | He, MY | en_US |
dc.date.accessioned | 2024-04-03T01:46:14Z | - |
dc.date.available | 2024-04-03T01:46:14Z | - |
dc.identifier.issn | 1477-7282 | en_US |
dc.identifier.uri | http://hdl.handle.net/10397/105097 | - |
dc.language.iso | en | en_US |
dc.publisher | Emerald Group Publishing Limited | en_US |
dc.rights | © Emerald Publishing Limited. This AAM is provided for your own personal use only. It may not be used for resale, reprinting, systematic distribution, emailing, or for any other commercial purpose without the permission of the publisher. | en_US |
dc.rights | The following publication Lau, K. W., Lee, P. Y., & He, M. Y. (2018). 360 degree immersive videos: A way to improve organizational learning practices. Development and Learning in Organizations, 32(6), 8–11 is published by Emerald and is available at https://doi.org/10.1108/DLO-02-2018-0029. | en_US |
dc.subject | 360-degree videos | en_US |
dc.subject | Employee training | en_US |
dc.subject | Omni-channel retailing | en_US |
dc.subject | Organizational learning | en_US |
dc.subject | Virtual reality | en_US |
dc.title | 360 degree immersive videos : a way to improve organizational learning practices | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.spage | 8 | en_US |
dc.identifier.epage | 11 | en_US |
dc.identifier.volume | 32 | en_US |
dc.identifier.issue | 6 | en_US |
dc.identifier.doi | 10.1108/DLO-02-2018-0029 | en_US |
dcterms.abstract | Purpose - The purpose of this study is to explore the potential of immersive situated learning with adoption of 360-degree videos in organizational learning improvement. | en_US |
dcterms.abstract | Design/methodology/approach - A quasi-experimental research method was used to investigate employees’ learning achievement. A criterion-referenced assessment scale was chosen to exam their learning progress on Omni-channel retailing practices and knowledge after 12 h in four weeks, from four perspectives including professional knowledge, problem-solving, independent learning, and critical reflection. | en_US |
dcterms.abstract | Findings - The result shows us the significant enhancement of employees’ learning outcomes when using virtual reality (VR), compared with traditional apprenticeship practices. | en_US |
dcterms.abstract | Originality/value - This study reinforces the opinion that situated learning approaches with 360-degree videos evoke employees to explore new learning behaviors and experience and make proactive adjustments on their own learning pace, based on the view from prior study that VR in situated learning can enrich learning experience. | en_US |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | Development and learning in organizations, 12 Nov. 2018, v. 32, no. 6, p. 8-11 | en_US |
dcterms.isPartOf | Development and learning in organizations | en_US |
dcterms.issued | 2018-11-12 | - |
dc.identifier.scopus | 2-s2.0-85054911173 | - |
dc.identifier.eissn | 1758-6097 | en_US |
dc.description.validate | 202402 bckw | en_US |
dc.description.oa | Accepted Manuscript | en_US |
dc.identifier.FolderNumber | SD-0171 | - |
dc.description.fundingSource | Self-funded | en_US |
dc.description.pubStatus | Published | en_US |
dc.identifier.OPUS | 20894439 | - |
dc.description.oaCategory | Green (AAM) | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Lau_Degree_Immersive_Videos.pdf | Pre-Published version | 969.08 kB | Adobe PDF | View/Open |
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