Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105097
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dc.contributorSchool of Fashion and Textilesen_US
dc.contributorSchool of Designen_US
dc.creatorLau, KWen_US
dc.creatorLee, PYen_US
dc.creatorHe, MYen_US
dc.date.accessioned2024-04-03T01:46:14Z-
dc.date.available2024-04-03T01:46:14Z-
dc.identifier.issn1477-7282en_US
dc.identifier.urihttp://hdl.handle.net/10397/105097-
dc.language.isoenen_US
dc.publisherEmerald Group Publishing Limiteden_US
dc.rights© Emerald Publishing Limited. This AAM is provided for your own personal use only. It may not be used for resale, reprinting, systematic distribution, emailing, or for any other commercial purpose without the permission of the publisher.en_US
dc.rightsThe following publication Lau, K. W., Lee, P. Y., & He, M. Y. (2018). 360 degree immersive videos: A way to improve organizational learning practices. Development and Learning in Organizations, 32(6), 8–11 is published by Emerald and is available at https://doi.org/10.1108/DLO-02-2018-0029.en_US
dc.subject360-degree videosen_US
dc.subjectEmployee trainingen_US
dc.subjectOmni-channel retailingen_US
dc.subjectOrganizational learningen_US
dc.subjectVirtual realityen_US
dc.title360 degree immersive videos : a way to improve organizational learning practicesen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage8en_US
dc.identifier.epage11en_US
dc.identifier.volume32en_US
dc.identifier.issue6en_US
dc.identifier.doi10.1108/DLO-02-2018-0029en_US
dcterms.abstractPurpose - The purpose of this study is to explore the potential of immersive situated learning with adoption of 360-degree videos in organizational learning improvement.en_US
dcterms.abstractDesign/methodology/approach - A quasi-experimental research method was used to investigate employees’ learning achievement. A criterion-referenced assessment scale was chosen to exam their learning progress on Omni-channel retailing practices and knowledge after 12 h in four weeks, from four perspectives including professional knowledge, problem-solving, independent learning, and critical reflection.en_US
dcterms.abstractFindings - The result shows us the significant enhancement of employees’ learning outcomes when using virtual reality (VR), compared with traditional apprenticeship practices.en_US
dcterms.abstractOriginality/value - This study reinforces the opinion that situated learning approaches with 360-degree videos evoke employees to explore new learning behaviors and experience and make proactive adjustments on their own learning pace, based on the view from prior study that VR in situated learning can enrich learning experience.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationDevelopment and learning in organizations, 12 Nov. 2018, v. 32, no. 6, p. 8-11en_US
dcterms.isPartOfDevelopment and learning in organizationsen_US
dcterms.issued2018-11-12-
dc.identifier.scopus2-s2.0-85054911173-
dc.identifier.eissn1758-6097en_US
dc.description.validate202402 bckwen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSD-0171-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS20894439-
dc.description.oaCategoryGreen (AAM)en_US
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