Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105088
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dc.contributorSchool of Designen_US
dc.creatorEcheverri, Den_US
dc.creatorWei, Hen_US
dc.date.accessioned2024-04-03T01:46:11Z-
dc.date.available2024-04-03T01:46:11Z-
dc.identifier.isbn978-1-61208-686-6en_US
dc.identifier.urihttp://hdl.handle.net/10397/105088-
dc.descriptionThe Twelfth International Conference on Advances in Computer-Human Interactions (ACHI 2019), from February 24, 2019 to February 28, 2019, Athens, Greeceen_US
dc.language.isoenen_US
dc.rightsCopyright (c) IARIA, 2019.en_US
dc.rightsThe following publication Echeverri, D., & Wei, H. (2019, February). Down the Rabbit Hole: Five Hedonic and Pragmatic Facets of Audience Engagement in Playable Stories. In Proceedings of ACHI 2019 : The Twelfth International Conference on Advances in Computer-Human Interactions, Athens, Greece, 24-28 February, 2019, p. 32-38 is available at https://www.thinkmind.org/index.php?view=article&articleid=achi_2019_4_50_20016.en_US
dc.subjectPlayable storiesen_US
dc.subjectInteractive narrativeen_US
dc.subjectUser engagementen_US
dc.subjectHedonic experienceen_US
dc.subjectPlayen_US
dc.titleDown the Rabbit Hole : five hedonic and pragmatic facets of audience engagement in playable storiesen_US
dc.typeConference Paperen_US
dc.identifier.spage32en_US
dc.identifier.epage38en_US
dcterms.abstractThis paper presents an exploratory study that relates hedonic and pragmatic aspects of audience engagement to playable stories on different interactive media. Eighteen participants discussed their individual experiences with three different interactive adaptations of Lewis Carrol’s Alice in Wonderland. The paper illustrates the initial findings of how fun, attraction, excitement, satisfaction, and frustration, as facets of audience engagement, are shaped by different attributes that are related to the affordances of each medium.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn Proceedings of ACHI 2019 : The Twelfth International Conference on Advances in Computer-Human Interactions, Athens, Greece, 24-28 February, 2019, p. 32-38en_US
dcterms.issued2019-
dc.relation.conferenceInternational Conference on Advances in Computer-Human Interactions [ACHI]en_US
dc.description.validate202403 bckwen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberSD-0156-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS25773098-
dc.description.oaCategoryVoR alloweden_US
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