Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/105062
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | School of Design | - |
| dc.creator | Gera, K | - |
| dc.creator | Hasdell, P | - |
| dc.date.accessioned | 2024-04-03T01:46:02Z | - |
| dc.date.available | 2024-04-03T01:46:02Z | - |
| dc.identifier.isbn | 978-3-030-20440-2 (Softcover) | - |
| dc.identifier.isbn | 978-3-030-20441-9 (eBook) | - |
| dc.identifier.issn | 2194-5357 | - |
| dc.identifier.uri | http://hdl.handle.net/10397/105062 | - |
| dc.description | AHFE 2019 International Conference on Affective and Pleasurable Design, July 24-28, 2019, Washington D.C., USA | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Springer | en_US |
| dc.rights | © Springer Nature Switzerland AG 2020 | en_US |
| dc.rights | This version of the proceeding paper has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use (https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-030-20441-9_25. | en_US |
| dc.subject | Airbnb | en_US |
| dc.subject | Game elements | en_US |
| dc.subject | Gamification | en_US |
| dc.subject | Motivation | en_US |
| dc.subject | Sharing economy | en_US |
| dc.title | Gamified sharing economy : the role of game elements in sharing economy | en_US |
| dc.type | Conference Paper | en_US |
| dc.identifier.spage | 232 | - |
| dc.identifier.epage | 242 | - |
| dc.identifier.volume | 952 | - |
| dc.identifier.doi | 10.1007/978-3-030-20441-9_25 | - |
| dcterms.abstract | Sharing economy platforms are incorporating gamification as a strategy to encourage people to participate in it, i.e., to offer their idle goods/services/space through their sharing platforms or provide access to such products/services offered by others. ‘Critical mass’ is one of the underlying key principles that is responsible for the success of sharing economy platforms. That means it requires people to participate and engage in it. This paper investigates the role of gamification in sharing economy platforms that aim towards encouraging people to participate in it as hosts. By investigating Airbnb as a case, the study intends to understand the role played by game elements in engaging and motivating the hosts for sustained participation. The findings from this research would offer some essential touchpoints for using gamification in sharing economy platforms to encourage people to participate in it by offering their underutilized products, services and other resources. | - |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | Advances in intelligent systems and computing, 2019, v. 952, p. 232-242 | - |
| dcterms.isPartOf | Advances in intelligent systems and computing | - |
| dcterms.issued | 2019 | - |
| dc.identifier.scopus | 2-s2.0-85067297757 | - |
| dc.relation.conference | International Conference on Applied Human Factors and Ergonomics [AHFE] | - |
| dc.description.validate | 202403 bckw | - |
| dc.description.oa | Accepted Manuscript | en_US |
| dc.identifier.FolderNumber | SD-0102 | en_US |
| dc.description.fundingSource | Self-funded | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.identifier.OPUS | 21302402 | en_US |
| dc.description.oaCategory | Green (AAM) | en_US |
| Appears in Collections: | Conference Paper | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Gera_Gamified_Sharing_Economy.pdf | Pre-Published version | 514.35 kB | Adobe PDF | View/Open |
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