Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105032
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dc.contributorSchool of Design-
dc.creatorWong, YLen_US
dc.creatorLo, CHen_US
dc.date.accessioned2024-04-03T01:45:49Z-
dc.date.available2024-04-03T01:45:49Z-
dc.identifier.isbn978-65-5506-068-3en_US
dc.identifier.urihttp://hdl.handle.net/10397/105032-
dc.description14th International Conference of the European Academy of Design, Safe Harbours for Design Research, Lancaster University, 12-15 October, 2021en_US
dc.language.isoenen_US
dc.publisherBlucheren_US
dc.rightsCopyright © 2021. The copyright of each paper in this conference proceedings is the property of the author(s). Permission is granted to reproduce copies of these works for purposes relevant to the above conference, provided that the author(s), source and copyright notice are included on each copy. For other uses please contact the author(s).en_US
dc.rightsThe following publication Wong, Yi Lin; Lo, Chi Hang; "A Hybrid Approach to Prototyping and Testing: Combining Physical and Virtual Reality to Connect Users and Designers", p. 519-531. In: 14th International Conference of the European Academy of Design, Safe Harbours for Design Research. São Paulo: Blucher, 2021 is available at https://doi.org/10.5151/ead2021-164.en_US
dc.subjectVirtual realityen_US
dc.subjectPrototypingen_US
dc.subjectTestingen_US
dc.subjectSocial distancing measuresen_US
dc.titleA hybrid approach to prototyping and testing : combining physical and virtual reality to connect users and designersen_US
dc.typeConference Paperen_US
dc.identifier.spage519en_US
dc.identifier.epage531en_US
dc.identifier.doi10.5151/ead2021-164en_US
dcterms.abstractDuring the COVID-19 pandemic, various social distancing measures have been implemented worldwide. These measures have delayed design projects by prohibiting face-to-face interaction between designers and users and preventing users from physically touching prototypes. Virtual reality (VR) technology may offer a solution to this problem. To support design projects during the COVID-19 pandemic, this paper presents an approach to user evaluation that combines physical and virtual prototyping. Users can test design solutions and offer feedback both in person by visiting design studios and remotely using VR technology. The paper discusses the benefits and limitations of this hybrid approach for stakeholders in design projects.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn 14th International Conference of the European Academy of Design, Safe Harbours for Design Research, p. 519-531. São Paulo : Blucher, 2021en_US
dcterms.issued2021-
dc.relation.conferenceInternational Conference of the European Academy of Design [EAD]-
dc.publisher.placeSão Pauloen_US
dc.description.validate202403 bckw-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberSD-0048-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS55665379-
dc.description.oaCategoryCopyright retained by authoren_US
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