Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105022
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dc.contributorSchool of Design-
dc.creatorYan, Y-
dc.creatorWei, H-
dc.creatorHo, JCF-
dc.creatorYap, A-
dc.date.accessioned2024-04-03T01:45:43Z-
dc.date.available2024-04-03T01:45:43Z-
dc.identifier.isbn978-3-030-73425-1 (Softcover)-
dc.identifier.isbn978-3-030-73426-8 (eBook)-
dc.identifier.issn1867-8211-
dc.identifier.urihttp://hdl.handle.net/10397/105022-
dc.description9th International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2021en_US
dc.rightsThis version of the proceeding paper has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use (https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-030-73426-8_25.en_US
dc.subjectBehavioral economicsen_US
dc.subjectInteraction designen_US
dc.subjectPersonal financeen_US
dc.subjectSpending controlen_US
dc.titleA budget setting design intervention for reducing personal expenses for Chinese young generationen_US
dc.typeConference Paperen_US
dc.identifier.spage409-
dc.identifier.epage424-
dc.identifier.volume367-
dc.identifier.doi10.1007/978-3-030-73426-8_25-
dcterms.abstractIn China, the young generation faces the problem of low savings, partially due to their lack of self-control in monetary spending. This paper would like to provide a design solution to reduce this demographic’s spending based on a literature review covering such behavioral economics theories as mental accounting and prospect theory. A quantitative research method consisting of surveys and experiments were conducted to collect design insights from users. Our proposed design is a budget setting and spending tracking system in the form of a mobile application and a smartphone case. This system uses a relational display of value and cost to primarily help users reduce spending by setting up a limited budget and facilitate the recording of transactions. Based on user evaluation of the initial prototype, we reflect and summarize a set of strategies for future design for personal finance.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2020, v. 367, p. 409-424-
dcterms.isPartOfLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering-
dcterms.issued2020-
dc.identifier.scopus2-s2.0-85104788146-
dc.relation.conferenceInternational Conference on ArtsIT, Interactivity and Game Creation [ArtsIT]-
dc.identifier.eissn1867-822X-
dc.description.validate202403 bckw-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSD-0028en_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS48398085en_US
dc.description.oaCategoryGreen (AAM)en_US
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