Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105018
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dc.contributorSchool of Design-
dc.creatorLuo, J-
dc.creatorLuximon, Y-
dc.creatorFang, H-
dc.date.accessioned2024-04-03T01:45:42Z-
dc.date.available2024-04-03T01:45:42Z-
dc.identifier.isbn978-3-030-80093-2 (Softcover)-
dc.identifier.isbn978-3-030-80094-9 (eBook)-
dc.identifier.issn2367-3370-
dc.identifier.urihttp://hdl.handle.net/10397/105018-
dc.descriptionAHFE 2021 Virtual Conferences on Creativity, Innovation and Entrepreneurship, and Human Factors in Communication of Design, July 25-29, 2021, USAen_US
dc.language.isoenen_US
dc.publisherSpringer Chamen_US
dc.rights© The Author(s), under exclusive license to Springer Nature Switzerland AG 2021en_US
dc.rightsThis version of the proceeding paper has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use (https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms), but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-030-80094-9_28.en_US
dc.subjectAugmented realityen_US
dc.subjectImage recognitionen_US
dc.subjectMobile phone addictionen_US
dc.subjectSmart glassesen_US
dc.titleAn interactive design solution based on AR technology for mobile phone addicted useren_US
dc.typeConference Paperen_US
dc.identifier.spage235-
dc.identifier.epage243-
dc.identifier.volume276-
dc.identifier.doi10.1007/978-3-030-80094-9_28-
dcterms.abstractWith the rapid development of wireless technology, mobile phones are becoming widespread at all levels in the society. Advancement in technology is leading to people's over-dependence on mobile phones and in many cases emergence of mobile phone addiction. Therefore, the purpose of this project is to explore an interactive way to relieve the excessive use of people's attention and addiction to mobile phones. The habits of using smartphones were investigated first. Based on the results of data analysis, the conceptual design of a new interactive solution based on augmented reality (AR) technology was proposed. This design solution is an attempt to alleviate the addiction to the mobile phone using AR, artificial intelligence, and environmental computing technology.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationLecture notes in networks and systems, 2021, v. 276, p. 235-243-
dcterms.isPartOfLecture notes in networks and systems-
dcterms.issued2021-
dc.identifier.scopus2-s2.0-85112205853-
dc.relation.conferenceInternational Conference on Applied Human Factors and Ergonomics [AHFE]-
dc.identifier.eissn2367-3389-
dc.description.validate202403 bckw-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSD-0016en_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS55766514en_US
dc.description.oaCategoryGreen (AAM)en_US
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