Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/105013
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | School of Design | en_US |
| dc.creator | Wei, H | en_US |
| dc.creator | Leung, THM | en_US |
| dc.date.accessioned | 2024-04-03T01:45:40Z | - |
| dc.date.available | 2024-04-03T01:45:40Z | - |
| dc.identifier.isbn | 978-1-4503-8422-3 | en_US |
| dc.identifier.uri | http://hdl.handle.net/10397/105013 | - |
| dc.description | The 16th International Conference on the Foundations of Digital Games 2021 (FDG'21), Montreal, QC, Canada, August 3 - 6, 2021 | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Association for Computing Machinery | en_US |
| dc.rights | © 2021 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in FDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games, http://dx.doi.org/10.1145/3472538.3472564. | en_US |
| dc.subject | Agency | en_US |
| dc.subject | Focalization | en_US |
| dc.subject | Game design | en_US |
| dc.subject | Game narrative design | en_US |
| dc.subject | Ghost of Tsushima | en_US |
| dc.subject | Ideology | en_US |
| dc.subject | Interactive narrative | en_US |
| dc.subject | Perspective | en_US |
| dc.subject | Red Dead Redemption 2 | en_US |
| dc.title | Playing between opposite ideologies with focalization and agency : a look at ideological perspective in narrative-driven games | en_US |
| dc.type | Conference Paper | en_US |
| dc.identifier.doi | 10.1145/3472538.3472564 | en_US |
| dcterms.abstract | This paper examines the unique set-up of two concurrent opposite ideologies in narrative-driven games both as a structure and as a technique for game narrative design. Through close analysis of two distinct games - Ghost of Tsushima and Red Dead Redemption 2, both with a strikingly similar dual ideology design, we observe a range of narrative design strategies that allow the player to build her player character's ideology with agency at both local and global levels. Among them focalization, specifically internal focalization, has stood out as a prominent approach. Our analysis contributes to the broader theoretical discussion of how narrative perspective exits in games, with detailed findings on techniques of ideological perspective design and the use of focalization in games. | en_US |
| dcterms.accessRights | open access | en_US |
| dcterms.bibliographicCitation | In A. Fowler, J. Pirker, A. A. Canossa, A. A. Arya & C Harteveld (Eds.), Proceedings of the 16th International Conference on the Foundations of Digital Games 2021 (FDG'21), Montreal QC Canada, August 3 - 6, 2021, Article No.: 24. New York : Association for Computing Machinery, 2021 | en_US |
| dcterms.issued | 2021 | - |
| dc.identifier.scopus | 2-s2.0-85118264900 | - |
| dc.relation.conference | International Conference on the Foundations of Digital Games [FDG] | en_US |
| dc.publisher.place | New York | en_US |
| dc.identifier.artn | 24 | en_US |
| dc.description.validate | 202403 bckw | en_US |
| dc.description.oa | Accepted Manuscript | en_US |
| dc.identifier.FolderNumber | SD-0010 | - |
| dc.description.fundingSource | RGC | en_US |
| dc.description.pubStatus | Published | en_US |
| dc.identifier.OPUS | 57707864 | - |
| dc.description.oaCategory | Green (AAM) | en_US |
| Appears in Collections: | Conference Paper | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Wei_Playing_Between_Opposite.pdf | Pre-Published version | 392.98 kB | Adobe PDF | View/Open |
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