Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/104864
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dc.contributorSchool of Hotel and Tourism Management-
dc.creatorTung, VWS-
dc.creatorLee, S-
dc.creatorHudson, S-
dc.date.accessioned2024-03-05T01:27:12Z-
dc.date.available2024-03-05T01:27:12Z-
dc.identifier.issn1368-3500-
dc.identifier.urihttp://hdl.handle.net/10397/104864-
dc.language.isoenen_US
dc.publisherRoutledge, Taylor & Francis Groupen_US
dc.rights© 2017 Informa UK Limited, trading as Taylor & Francis Groupen_US
dc.rightsThis is an Accepted Manuscript of an article published by Taylor & Francis in Current Issues in Tourism on 29 Aug 2017 (published online), available at: http://www.tandfonline.com/10.1080/13683500.2017.1368462.en_US
dc.subjectAnimeen_US
dc.subjectContent tourismen_US
dc.subjectFantasyen_US
dc.subjectFilm tourismen_US
dc.subjectOtakuen_US
dc.subjectTourism marketingen_US
dc.titleThe potential of anime for destination marketing : fantasies, otaku, and the kidult segmenten_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1423-
dc.identifier.epage1436-
dc.identifier.volume22-
dc.identifier.issue12-
dc.identifier.doi10.1080/13683500.2017.1368462-
dcterms.abstractWhile a substantial body of literature exists on film tourism, there is a lack of research attention bridging the potential of Japanese anime on real-world destination marketing. The implications of anime tourism can extend far beyond geographic boundary as the worldwide anime market is diversifying, providing novel opportunities for destination marketing organizations in other countries. To address this research gap, this paper first defines anime versus animated films to clarify the definition of anime for the tourism literature, and then draws out theoretical differences between the two types of entertainment within a cinematic perspective to highlight their conceptual boundaries across place, protagonist, and production. This paper suggests that the ways in which these three aspects are manifested in anime versus films are very different: anime settings are more fantasy-orientated than most films; viewers develop their self-identity (i.e. as an ‘otaku’) during childhood and adolescence; and anime productions can be extended with new series to create more enduring engagement to develop the kidult segment. This paper contributes to the literature by connecting the aforementioned cinematic aspects as a basis for elaboration of how differences among the three dimensions could be directly related to potential destination marketing activities.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationCurrent issues in tourism, 2019, v. 22, no. 12, p. 1423-1436-
dcterms.isPartOfCurrent issues in tourism-
dcterms.issued2019-
dc.identifier.scopus2-s2.0-85028555464-
dc.identifier.eissn1747-7603-
dc.description.validate202401 bckw-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSHTM-0735en_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS6777317en_US
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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