Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/104601
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dc.contributorDepartment of Building and Real Estateen_US
dc.creatorKee, Ten_US
dc.creatorZhang, Hen_US
dc.date.accessioned2024-02-08T02:55:21Z-
dc.date.available2024-02-08T02:55:21Z-
dc.identifier.urihttp://hdl.handle.net/10397/104601-
dc.language.isoenen_US
dc.publisherMolecular Diversity Preservation International (MDPI)en_US
dc.rights© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Kee T, Zhang H. Digital Experiential Learning for Sustainable Horticulture and Landscape Management Education. Sustainability. 2022; 14(15):9116 is available at https://dx.doi.org/10.3390/su14159116.en_US
dc.subjectEnvironmentally sustainable learningen_US
dc.subjectVirtual experiential learningen_US
dc.subjectImmersive technology in teachingen_US
dc.subjectVirtual reality in tree managementen_US
dc.subjectHorticulture landscape management educationen_US
dc.titleDigital experiential learning for sustainable horticulture and landscape management educationen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume14en_US
dc.identifier.issue15en_US
dc.identifier.doi10.3390/su14159116en_US
dcterms.abstractDuring the COVID-19 pandemic, horticulture and landscape management programmes in higher education experienced a huge drawback because of the impossibility of organising field studies and conducting site research. To pursue a more sustainable method of teaching, immersive technology such as augmented reality (AR) and virtual reality (VR) has been increasingly adopted as an effective approach for multimodal experiential learning. This study examines student perceptions on the use of digital technology in team-based hybrid learning to achieve sustainability in tree management using data collected from students of horticulture and landscape management in a higher education institute in Hong Kong. Key theoretical principles on Kolb’s experiential learning cycle as an interactive process are discussed, followed by an empirical analysis of student survey results. This research deepens the understanding of how immersive technology enhances both environmental sustainability and learning innovation. The results demonstrate that innovative ideas in instructional methods such as ARVR simulation can enhance the environmental sustainability of how tree management can be conducted, promoting a more environmentally conscious, experiential, collaborative and digital learning experience in higher education.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationSustainability, 1 Aug. 2022, v. 14, no. 15, 9116en_US
dcterms.isPartOfSustainabilityen_US
dcterms.issued2022-08-01-
dc.identifier.eissn2071-1050en_US
dc.identifier.artn9116en_US
dc.description.validate202402 bcrcen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera2613-n13 [non PolyU]-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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