Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/104574
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dc.contributorDepartment of Industrial and Systems Engineering-
dc.creatorChin, SPPen_US
dc.creatorTsui, Een_US
dc.creatorLee, CSen_US
dc.date.accessioned2024-02-05T08:51:14Z-
dc.date.available2024-02-05T08:51:14Z-
dc.identifier.issn2059-5891en_US
dc.identifier.urihttp://hdl.handle.net/10397/104574-
dc.language.isoenen_US
dc.publisherEmerald Publishing Limiteden_US
dc.rights©Emerald Group Publishing Limited. This AAM is provided for your own personal use only. It may not be used for resale, reprinting, systematic distribution, emailing, or for any other commercial purpose without the permission of the publisher.en_US
dc.rightsThe following publication Chin, S. P.-P., Tsui, E., & Lee, C.-S. (2016). Enhancing learning effectiveness by adopting a knowledge-based usability guidelines. VINE Journal of Information and Knowledge Management Systems, 46(1), 123–152 is published by Emerald and is available at https://doi.org/10.1108/VJIKMS-02-2014-0015.en_US
dc.subjectApplied knowledge managementen_US
dc.subjectE-learningen_US
dc.subjectHuman factorsen_US
dc.subjectKnowledge-based developmenten_US
dc.subjectSustainable developmenten_US
dc.subjectTeam collaborationen_US
dc.titleEnhancing learning effectiveness by adopting a knowledge-based usability guidelinesen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage123en_US
dc.identifier.epage152en_US
dc.identifier.volume46en_US
dc.identifier.issue1en_US
dc.identifier.doi10.1108/VJIKMS-02-2014-0015en_US
dcterms.abstractPurpose: Guidelines for the design of knowledge-based e-learning usability systems are absent from the current recognized set of usability design heuristics and from an established evaluation methodology of e-learning system developments. Such systems can help Web designers and instructional designers design for different user needs and decide which properties are of a higher priority, thus meriting more design and development efforts. The authors aim to help students develop higher-order thinking skills, such as application, evaluation and syntheses of knowledge.-
dcterms.abstractDesign/methodology/approach: The authors applied Merrill ' s first principles of instruction and usability properties as pedagogical and usability design guidelines, knowledge management (KM) and hierarchical task analysis as methodological knowledge bases. The authors proposed a KM e-learning usability framework which frames our mapping of Web usability attributes to e-learning usability properties. The authors aim to investigate whether adopting Merrill ' s first principles of instruction and usability properties as knowledge-based guidelines/design factors would help learners develop higher-order thinking skills and whether this design would result in positive technology acceptance. The authors also developed a method matrix to map the selected methods of cognitive engineering to its potential uses in the KM e-learning usability framework of this paper and mapped e-learning usability tools with components in the KM e-learning usability system.-
dcterms.abstractFindings: Findings indicated that our design effectively helped learners to demonstrate higher-order thinking skills and positive technology acceptance, promising indications toward the design and development of knowledge-based usability frameworks and systems.-
dcterms.abstractResearch/limitations/implications: The sample size of this paper is small. Hence, conclusions are not generalizable at this moment.-
dcterms.abstractOriginality/Value: The authors’ contributions are twofold: First, the authors proposed a KM e-learning usability framework, which frames the mapping of KM processes to e-learning principles and usability properties. Second, the authors proposed a method matrix which maps the selected methods of cognitive engineering to its potential uses in their KM e-learning usability framework. Based on these mappings and focusing on the usability properties navigation and learning support, the authors used ICT/Web2.0 tools to present/visualize information more clearly and more sensibly/manageably to students, to help trigger new knowledge and develop higher-order thinking skills, such as application, evaluation and syntheses of knowledge and articulate information from different perspectives throughout the KM life cycle.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationVINE journal of information and knowledge management systems, 2016, v. 46, no. 1, p. 123-152en_US
dcterms.isPartOfVINE journal of information and knowledge management systemsen_US
dcterms.issued2016-
dc.identifier.scopus2-s2.0-85015291823-
dc.identifier.eissn1474-1032en_US
dc.description.validate202402 bcch-
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberISE-0983-
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS6730975-
dc.description.oaCategoryGreen (AAM)en_US
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