Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/104028
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dc.contributorSchool of Designen_US
dc.creatorGuo, XMnen_US
dc.creatorWang, DCen_US
dc.creatorLo, TTen_US
dc.creatorHuang, XHen_US
dc.date.accessioned2024-01-17T02:44:52Z-
dc.date.available2024-01-17T02:44:52Z-
dc.identifier.issn1360-2357en_US
dc.identifier.urihttp://hdl.handle.net/10397/104028-
dc.language.isoenen_US
dc.publisherSpringer New York LLCen_US
dc.rights© The Author(s) 2024en_US
dc.rightsOpen Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.en_US
dc.rightsThe following publication Guo, XM., Wang, DC., Lo, TT. et al. Historical architecture pedagogy meets virtual technologies: A comparative case study. Educ Inf Technol (2024) is available at https://dx.doi.org/10.1007/s10639-023-12420-1.en_US
dc.subjectVirtual technologyen_US
dc.subjectHistorical architecture pedagogyen_US
dc.subjectAdaptation of teaching applicationsen_US
dc.titleHistorical architecture pedagogy meets virtual technologies : a comparative case studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage14835en_US
dc.identifier.epage14874en_US
dc.identifier.volume29en_US
dc.identifier.issue12en_US
dc.identifier.doi10.1007/s10639-023-12420-1en_US
dcterms.abstractThe immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of discussion on the suitability of different virtual technologies and teaching scenarios for historical buildings. Therefore, this study constructed a comprehensive adaptive evaluation system for virtual technology and selected 360-degree panoramic technology (360-degree PT), Immersive Virtual Reality (IVR) technology, and Desktop Virtual Reality (DVR) technology as representatives for empirical study. The research method used in this experiment is a questionnaire survey, involving a total of 60 students majoring in architecture and planning, with a certain foundation in historical architecture knowledge. Multiple statistical methods are employed to analyze the data. The experimental data indicates that IVR technology performs the best in terms of learning outcomes, learning autonomy, and sense of presence, making it suitable for immersive and interactive learning needs. 360-degree PT demonstrates the best perception of architectural features, catering to the demand for visual effects. DVR technology exhibits the highest learning efficiency, meeting the need for simplicity, efficiency, and widespread application. On the other hand, augmented reality (AR) technology and mixed reality (MR) technology have lower adaptability and do not meet the learning requirements for immersive spatial experiences. This study is expected to provide a new technical pathway for teaching historical buildings and serve as a systematic reference for selecting specific technologies.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationEducation and information technologies, Aug. 2024, v. 29, no. 12, p. 14835-14874en_US
dcterms.isPartOfEducation and information technologiesen_US
dcterms.issued2024-08-
dc.identifier.eissn1573-7608en_US
dc.description.validate202401 bcchen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumbera2581-
dc.identifier.SubFormID47910-
dc.description.fundingSourceSelf-fundeden_US
dc.description.fundingText© The Author(s) 2024en_US
dc.description.fundingTextOpen access: This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.en_US
dc.description.fundingTextThe following publication Guo, XM., Wang, DC., Lo, TT. et al. Historical architecture pedagogy meets virtual technologies: A comparative case study. Educ Inf Technol 29, 14835–14874 (2024) is available at https://doi.org/10.1007/s10639-023-12420-1.en_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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