Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/103822
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dc.contributorDepartment of Aeronautical and Aviation Engineeringen_US
dc.creatorChang, Den_US
dc.creatorXiang, Yen_US
dc.creatorZhao, Jen_US
dc.creatorQian, Yen_US
dc.creatorLi, Fen_US
dc.date.accessioned2024-01-10T02:38:55Z-
dc.date.available2024-01-10T02:38:55Z-
dc.identifier.issn1661-7827en_US
dc.identifier.urihttp://hdl.handle.net/10397/103822-
dc.language.isoenen_US
dc.publisherMolecular Diversity Preservation International (MDPI)en_US
dc.rights© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Chang, D., Xiang, Y., Zhao, J., Qian, Y., & Li, F. (2022). Exploration of Brain-Computer Interaction for Supporting Children’s Attention Training: A Multimodal Design Based on Attention Network and Gamification Design. International Journal of Environmental Research and Public Health, 19(22), 15046 is available at https://doi.org/10.3390/ijerph192215046.en_US
dc.subjectBrain-computer interfaceen_US
dc.subjectAttention trainingen_US
dc.subjectAttention networken_US
dc.subjectGamification designen_US
dc.titleExploration of brain-computer interaction for supporting children's attention training : a multimodal design based on attention network and gamification designen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume19en_US
dc.identifier.issue22en_US
dc.identifier.doi10.3390/ijerph192215046en_US
dcterms.abstractRecent developments in brain-computer interface (BCI) technology have shown great potential in terms of estimating users' mental state and supporting children's attention training. However, existing training tasks are relatively simple and lack a reliable task-generation process. Moreover, the training experience has not been deeply studied, and the empirical validation of the training effect is still insufficient. This study thusly proposed a BCI training system for children's attention improvement. In particular, to achieve a systematic training process, the attention network was referred to generate the training games for alerting, orienting and executive attentions, and to improve the training experience and adherence, the gamification design theory was introduced to derive attractive training tasks. A preliminary experiment was conducted to set and modify the training parameters. Subsequently, a series of contrasting user experiments were organized to examine the impact of BCI training. To test the training effect of the proposed system, a hypothesis-testing approach was adopted. The results revealed that the proposed BCI gamification attention training system can significantly improve the participants' attention behaviors and concentration ability. Moreover, an immersive, inspiring and smooth training process can be created, and a pleasant user experience can be achieved. Generally, this work is promising in terms of providing a valuable reference for related practices, especially for how to generate BCI attention training tasks using attention networks and how to improve training adherence by integrating multimodal gamification elements.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational journal of environmental research and public health, Nov. 2022, v. 19, no. 22, 15046en_US
dcterms.isPartOfInternational journal of environmental research and public healthen_US
dcterms.issued2022-11-
dc.identifier.isiWOS:000887175800001-
dc.identifier.scopus2-s2.0-85142422881-
dc.identifier.pmid36429765-
dc.identifier.eissn1660-4601en_US
dc.identifier.artn15046en_US
dc.description.validate202401 bcvcen_US
dc.description.oaVersion of Recorden_US
dc.description.fundingSourceSelf-fundeden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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