Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/102763
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dc.contributorSchool of Fashion and Textilesen_US
dc.creatorZhu, Sen_US
dc.creatorMok, PYen_US
dc.date.accessioned2023-11-15T02:54:34Z-
dc.date.available2023-11-15T02:54:34Z-
dc.identifier.issn2464-4617en_US
dc.identifier.urihttp://hdl.handle.net/10397/102763-
dc.descriptionInternational Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2017, Plzen, Czech Republic, 29 May- 2 June 2017en_US
dc.language.isoenen_US
dc.publisherUniversity of West Bohemiaen_US
dc.rights© Václav Skala - UNION Agencyen_US
dc.rightsThe following publication: Zhu, S., & Mok, P. Y. (2017). Efficient pose deformations for human models in customized sizes and shapes. In V Skala (Ed.), WSCG 2017: short papers proceedings: The 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Republic, May 29 - June 2 2017, p. 33-41. Czech Republic: Vaclav Skala - UNION Agency, 2017 is available at http://wscg.zcu.cz/DL/wscg_DL.htm.en_US
dc.subjectHuman modellingen_US
dc.subjectPose deformationen_US
dc.subjectExample-based approachen_US
dc.subjectModel customizationen_US
dc.subjectDeformation transferen_US
dc.titleEfficient pose deformations for human models in customized sizes and shapesen_US
dc.typeConference Paperen_US
dc.identifier.spage33en_US
dc.identifier.epage41en_US
dc.identifier.volume2702en_US
dcterms.abstractModelling dynamic pose deformations of human subjects is an important topic in many research applications. Existing approaches of human pose deformations can be classified as volume-based, skeletal animation and example-based methods. These approaches have both strengths and limitations. However, for models in customized shapes, it is very challenging to deform these models into different poses rapidly and realistically. We 10 propose a conceptual model to realize rapid and realistic pose deformation to customized human models by the integration of skeletal-driven rigid deformation and example-learnt non-rigid surface deformation. Based on this framework, a method for rapid automatic pose deformation is developed to deform human models of various body shapes into a series of dynamic poses. A series of algorithms are proposed to complete the pose deformation automatically and efficiently, including automatic segmentation of body parts and skeleton embedding, skeletal15 driven rigid deformation, training of non-rigid deformation from pose dataset; shape mapping of non-rigid deformation, and integration of rigid and non-rigid deformations. Experiment has shown that the proposed method can customize accurate human models based on two orthogonal-view photos and also efficiently generate realistic pose deformations for the customized modelsen_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationIn V Skala (Ed.), WSCG 2017: short papers proceedings: The 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Republic, May 29 - June 2 2017, p. 33-41. Czech Republic: Vaclav Skala - UNION Agency, 2017en_US
dcterms.isPartOfComputer science research notesen_US
dcterms.issued2017-
dc.relation.conferenceInternational Conference in Central Europe on Computer Graphics, Visualization and Computer Visionen_US
dc.identifier.eissn2464-4625en_US
dc.description.validate202311 bcvcen_US
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberITC-0757-
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextITC, The Hong Kong Polytechnic University, under project code: RPUCen_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS20731431-
dc.description.oaCategoryVoR alloweden_US
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