Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/101796
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dc.contributorDepartment of Rehabilitation Sciences-
dc.creatorLam, SSLen_US
dc.creatorLiu, TWen_US
dc.creatorNg, SSMen_US
dc.creatorLai, CWKen_US
dc.creatorWoo, Jen_US
dc.date.accessioned2023-09-18T07:44:47Z-
dc.date.available2023-09-18T07:44:47Z-
dc.identifier.issn1650-1977en_US
dc.identifier.urihttp://hdl.handle.net/10397/101796-
dc.language.isoenen_US
dc.publisherFoundation for Rehabilitation Informationen_US
dc.rightsCopyright © 2022 Stefanie S.L. Lam, Tai Wa Liu, Shamay S.M. Ng, Charles W.K. Lai, Jean Wooen_US
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/).en_US
dc.rightsThe following publication Lam, S. S. L. ., Liu, T. W., Ng, S. S. M., Lai, C. W. K., & Woo, J. (2022). Bilateral Movement-based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors. Journal of Rehabilitation Medicine, 54, jrm00307 is available at https://doi.org/10.2340/jrm.v54.913.en_US
dc.titleBilateral movement-based computer games improve sensorimotor functions in subacute stroke survivors : a randomized controlled trialen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume54en_US
dc.identifier.doi10.2340/jrm.v54.913en_US
dcterms.abstractBACKGROUND: Previous studies have reported that movement-based computer gaming is more effective than conventional intervention in enhancing upper limb rehabilitation.-
dcterms.abstractOBJECTIVE: To evaluate whether the use of bilateral movement-based computer games could augment the effects of conventional intervention in improving the upper limb motor function, grip strength and health-related quality of life of subacute stroke survivors.-
dcterms.abstractMETHODS: A total of 93 subjects with subacute stroke were randomized into 2 groups receiving one of two 3.5-h interventions for 2 days per week over 8 weeks: (i) "bilateral movement-based computer games + conventional rehabilitation"; and (ii) "video-directed exercise + conventional rehabilitation" (control group).-
dcterms.abstractRESULTS: A total of 83 subjects completed the interventions and follow-up assessments. Compared with video-directed exercise + conventional rehabilitation, bilateral movement-based computer games + conventional rehabilitation produced greater improvements in upper limb motor impairment from midtreatment to follow-up 1 month post-intervention, greater improvements in upper limb function from post-intervention to 1 month follow-up, and earlier improvements in grip strength (paretic) from midintervention to follow-up 1 month post-intervention. Subjects who received bilateral movement-based computer games + conventional rehabilitation also continued to improve in motor function from postintervention to 1 month post-intervention.-
dcterms.abstractCONCLUSION: Bilateral movement-based computer games may serve as an adjuvant therapy to conventional rehabilitation programmes for improving upper limb recovery among stroke survivors.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of rehabilitation medicine, 2022, v. 54, jrm00307en_US
dcterms.isPartOfJournal of rehabilitation medicineen_US
dcterms.issued2022-
dc.identifier.scopus2-s2.0-85135282469-
dc.identifier.pmid35730901-
dc.identifier.eissn1651-2081en_US
dc.identifier.artnjrm00307en_US
dc.description.validate202309 bcvc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOS-
dc.description.fundingSourceNot mentionen_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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