Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/101686
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dc.contributorDepartment of Applied Social Sciences-
dc.creatorYan, Een_US
dc.creatorSun, RWen_US
dc.creatorWu, AMSen_US
dc.creatorLai, DWLen_US
dc.creatorLee, VWPen_US
dc.date.accessioned2023-09-18T07:41:23Z-
dc.date.available2023-09-18T07:41:23Z-
dc.identifier.issn1661-7827en_US
dc.identifier.urihttp://hdl.handle.net/10397/101686-
dc.language.isoenen_US
dc.publisherMolecular Diversity Preservation International (MDPI)en_US
dc.rights© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Yan, E., Sun, R. W., Wu, A. M., Lai, D. W., & Lee, V. W. (2022). The impact of pandemic-related life stress on internet gaming: social cynicism and gaming motivation as serial mediators. International Journal of Environmental Research and Public Health, 19(14), 8332 is available at https://doi.org/10.3390/ijerph19148332.en_US
dc.subjectCOVID-19 pandemicen_US
dc.subjectGaming motivationen_US
dc.subjectInternet gamingen_US
dc.subjectLife stressen_US
dc.subjectSocial cynicismen_US
dc.titleThe impact of pandemic-related life stress on internet gaming : social cynicism and gaming motivation as serial mediatorsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume19en_US
dc.identifier.issue14en_US
dc.identifier.doi10.3390/ijerph19148332en_US
dcterms.abstractA heightened interest in online gaming has emerged during COVID-19, and people have become increasingly vulnerable to internet gaming disorder (IGD). However, playing video games can also have a positive effect; gaming has been recognized as an efficient coping strategy. Currently, relatively little is understood about how online gaming can turn from an efficient coping strategy into an addiction disorder. This study investigated the mediating roles of social cynicism, escape and coping motives on the association between daily disruption during COVID-19 and IGD, seeking to reveal the underlying mechanism that influences the effects of gaming. A total of 203 participants in Hong Kong who reported having played electronic games during COVID-19 were surveyed. We conducted three hierarchical multiple regressions, then tested a serial mediation model using path analysis with structural equation modeling. The results revealed that escape motives significantly mediated the relationship between daily disruption related to COVID-19 and IGD, but no such effect was found for coping motives. Social cynicism alone was not a significant mediator, but social cynicism and escape motives in series mediated the relationship between daily disruption and IGD. These difference outcomes suggested different underlying mechanisms of escape and coping motives.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational Journal of Environmental Research and Public Health, July 2022, v. 19, no. 14, 8332en_US
dcterms.isPartOfInternational journal of environmental research and public healthen_US
dcterms.issued2022-07-
dc.identifier.scopus2-s2.0-85133512730-
dc.identifier.eissn1660-4601en_US
dc.identifier.artn8332en_US
dc.description.validate202309 bcvc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOS-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextFood and Health Bureau Health and Medical Research Funden_US
dc.description.pubStatusPublisheden_US
dc.description.oaCategoryCCen_US
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