Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/101359
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Applied Social Sciences | en_US |
dc.creator | Lee, TY | en_US |
dc.creator | Shek, DTL | en_US |
dc.creator | Cheng, C | en_US |
dc.creator | Kwok, RKH | en_US |
dc.creator | Lui, TKC | en_US |
dc.creator | Choy, KW | en_US |
dc.creator | Kong, CYW | en_US |
dc.creator | Ling, CY | en_US |
dc.date.accessioned | 2023-09-07T03:26:54Z | - |
dc.date.available | 2023-09-07T03:26:54Z | - |
dc.identifier.issn | 2191-1231 | en_US |
dc.identifier.uri | http://hdl.handle.net/10397/101359 | - |
dc.language.iso | en | en_US |
dc.publisher | Nova Science Publishers, Inc. | en_US |
dc.rights | This is the accepted manuscript of the following article: Lee, T.L. et al., A digital positive youth development game to prevent intrusion of privacy, International Journal on Disability and Human Development, Journal of Endocrine Genetics, v. 18, no. 4, p. 393-402, which has been published in final form at https://novapublishers.com/shop/volume-18-issue-4-international-journal-on-disability-and-human-development/. | en_US |
dc.subject | Prevention | en_US |
dc.subject | Positive youth development | en_US |
dc.subject | Digital game-based learning | en_US |
dc.subject | Privacy | en_US |
dc.subject | Media literacy | en_US |
dc.subject | Moral competence | en_US |
dc.subject | Social competence | en_US |
dc.title | A digital positive youth development game to prevent intrusion of privacy | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.spage | 393 | en_US |
dc.identifier.epage | 402 | en_US |
dc.identifier.volume | 18 | en_US |
dc.identifier.issue | 4 | en_US |
dcterms.abstract | This paper presents a brief literature review on the issue of intrusion of privacy among adolescents followed by a description of the project P.A.T.H.S. which sponsored the design and production of a digital positive youth development (DPYD) game to strength moral competence, social competence, and pro-social norms among early adolescents. It then describes how it can be used to promote respect of privacy in the use of information and communication technology (ICT) as an important component of media literacy. A detailed description on how to make the best use of the game together with the use of related teaching units of the project P.A.T.H.S. for primary prevention is given. To demonstrate the potential impact, a male and a female young users from China and the United States were invited to play and comment on the game design and give feedback in terms of perceived effectiveness. A discussion of how to use the game for secondary prevention is also presented. | en_US |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | International journal on disability and human development, 2019, v. 18, no. 4, p. 393-402 | en_US |
dcterms.isPartOf | International journal on disability and human development | en_US |
dcterms.issued | 2019 | - |
dc.identifier.eissn | 2191-0367 | en_US |
dc.description.validate | 202309 bcwh | en_US |
dc.description.oa | Accepted Manuscript | en_US |
dc.identifier.FolderNumber | APSS-0289 | - |
dc.description.fundingSource | Others | en_US |
dc.description.fundingText | The Hong Kong Jockey Club Charities Trust | en_US |
dc.description.pubStatus | Published | en_US |
dc.identifier.OPUS | 42091812 | - |
dc.description.oaCategory | Green (AAM) | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
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Shek_Digital_Positive_Youth-393.pdf | Pre-Published version | 4.16 MB | Adobe PDF | View/Open |
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