Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/101359
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dc.contributorDepartment of Applied Social Sciencesen_US
dc.creatorLee, TYen_US
dc.creatorShek, DTLen_US
dc.creatorCheng, Cen_US
dc.creatorKwok, RKHen_US
dc.creatorLui, TKCen_US
dc.creatorChoy, KWen_US
dc.creatorKong, CYWen_US
dc.creatorLing, CYen_US
dc.date.accessioned2023-09-07T03:26:54Z-
dc.date.available2023-09-07T03:26:54Z-
dc.identifier.issn2191-1231en_US
dc.identifier.urihttp://hdl.handle.net/10397/101359-
dc.language.isoenen_US
dc.publisherNova Science Publishers, Inc.en_US
dc.rightsThis is the accepted manuscript of the following article: Lee, T.L. et al., A digital positive youth development game to prevent intrusion of privacy, International Journal on Disability and Human Development, Journal of Endocrine Genetics, v. 18, no. 4, p. 393-402, which has been published in final form at https://novapublishers.com/shop/volume-18-issue-4-international-journal-on-disability-and-human-development/.en_US
dc.subjectPreventionen_US
dc.subjectPositive youth developmenten_US
dc.subjectDigital game-based learningen_US
dc.subjectPrivacyen_US
dc.subjectMedia literacyen_US
dc.subjectMoral competenceen_US
dc.subjectSocial competenceen_US
dc.titleA digital positive youth development game to prevent intrusion of privacyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage393en_US
dc.identifier.epage402en_US
dc.identifier.volume18en_US
dc.identifier.issue4en_US
dcterms.abstractThis paper presents a brief literature review on the issue of intrusion of privacy among adolescents followed by a description of the project P.A.T.H.S. which sponsored the design and production of a digital positive youth development (DPYD) game to strength moral competence, social competence, and pro-social norms among early adolescents. It then describes how it can be used to promote respect of privacy in the use of information and communication technology (ICT) as an important component of media literacy. A detailed description on how to make the best use of the game together with the use of related teaching units of the project P.A.T.H.S. for primary prevention is given. To demonstrate the potential impact, a male and a female young users from China and the United States were invited to play and comment on the game design and give feedback in terms of perceived effectiveness. A discussion of how to use the game for secondary prevention is also presented.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational journal on disability and human development, 2019, v. 18, no. 4, p. 393-402en_US
dcterms.isPartOfInternational journal on disability and human developmenten_US
dcterms.issued2019-
dc.identifier.eissn2191-0367en_US
dc.description.validate202309 bcwhen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberAPSS-0289-
dc.description.fundingSourceOthersen_US
dc.description.fundingTextThe Hong Kong Jockey Club Charities Trusten_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS42091812-
dc.description.oaCategoryGreen (AAM)en_US
Appears in Collections:Journal/Magazine Article
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