Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/101357
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Applied Social Sciences | en_US |
dc.creator | Lee, TY | en_US |
dc.creator | Shek, DTL | en_US |
dc.creator | Kong, CY | en_US |
dc.creator | Cheng, C | en_US |
dc.creator | Lui, TKC | en_US |
dc.creator | Choy, KW | en_US |
dc.creator | Ling, CY | en_US |
dc.date.accessioned | 2023-09-07T03:26:53Z | - |
dc.date.available | 2023-09-07T03:26:53Z | - |
dc.identifier.issn | 2191-1231 | en_US |
dc.identifier.uri | http://hdl.handle.net/10397/101357 | - |
dc.language.iso | en | en_US |
dc.publisher | Nova Science Publishers, Inc. | en_US |
dc.rights | This is the accepted manuscript of the following article: Lee, T. Y., Shek, T. L., Kong, C. Y. W., Cheng, C., Lui, T. K. C., Choy, K. W., & Ling, C. Y. (2020). A digital positive youth development game for prevention of bullying and cyberbullying, International Journal on Disability and Human Development, Journal of Endocrine Genetics, v. 18, no. 4, p. 419-433, which has been published in final form at https://novapublishers.com/shop/volume-18-issue-4-international-journal-on-disability-and-human-development/. | en_US |
dc.subject | Prevention | en_US |
dc.subject | Positive youth development | en_US |
dc.subject | Digital game-based learning | en_US |
dc.subject | Privacy | en_US |
dc.subject | Media literacy | en_US |
dc.subject | Moral competence | en_US |
dc.subject | Social competence | en_US |
dc.title | A digital positive youth development game for prevention of bullying and cyberbullying | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.spage | 419 | en_US |
dc.identifier.epage | 433 | en_US |
dc.identifier.volume | 18 | en_US |
dc.identifier.issue | 4 | en_US |
dcterms.abstract | This paper presents a brief literature review on the issue of bullying and cyberbullying (BCB) among adolescents. It then introduces the project P.A.T.H.S. which sponsored the design and production of this digital positive youth development (DPYD) game to strengthen three positive youth development (PYD) constructs -- social competence, moral competence, and pro-social norms among early adolescents. It then describes how it can be used to enhance media literacy to prevent BCB which are very often intermingled as a result of prevalent use of information and communication technology (ICT). A description on how to use the game in conjunction with related teaching units of the project P.A.T.H.S. for primary prevention is presented. Teaching points and tips of related units are also provided. To demonstrate the potential effectiveness, two young users – a 15-year-old female from China and a 21-year-old male from the United States were invited to play the digital game and provide comments on the game design and perceived effectiveness. How the game can be used for secondary and tertiary prevention is also discussed. | en_US |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | International journal on disability and human development, 2019, v. 18, no. 4, p. 419-433 | en_US |
dcterms.isPartOf | International journal on disability and human development | en_US |
dcterms.issued | 2019 | - |
dc.identifier.eissn | 2191-0367 | en_US |
dc.description.validate | 202309 bcwh | en_US |
dc.description.oa | Accepted Manuscript | en_US |
dc.identifier.FolderNumber | APSS-0287 | - |
dc.description.fundingSource | Others | en_US |
dc.description.fundingText | The Hong Kong Jockey Club Charities Trust | en_US |
dc.description.pubStatus | Published | en_US |
dc.identifier.OPUS | 42091918 | - |
dc.description.oaCategory | Green (AAM) | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
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Shek_Digital_Positive_Youth.pdf | Pre-Published version | 2.45 MB | Adobe PDF | View/Open |
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