Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/101356
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Applied Social Sciences | en_US |
dc.creator | Lee, TY | en_US |
dc.creator | Shek, DTL | en_US |
dc.creator | Fan, CL | en_US |
dc.date.accessioned | 2023-09-07T03:26:53Z | - |
dc.date.available | 2023-09-07T03:26:53Z | - |
dc.identifier.issn | 2191-1231 | en_US |
dc.identifier.uri | http://hdl.handle.net/10397/101356 | - |
dc.language.iso | en | en_US |
dc.publisher | Nova Science Publishers, Inc. | en_US |
dc.rights | The following publication Lee, T. Y., Shek, T. L., & Fan, C. L. (2020). A digital game for the enhancement of reflection on materialistic and non-materialistic values, International Journal on Disability and Human Development, Journal of Endocrine Genetics, v. 18, no. 4, p. 481-495 is available at https://novapublishers.com/shop/volume-18-issue-4-international-journal-on-disability-and-human-development/. | en_US |
dc.subject | Prevention | en_US |
dc.subject | Positive youth development | en_US |
dc.subject | Spirituality | en_US |
dc.subject | Game-based learning | en_US |
dc.subject | Materialism | en_US |
dc.subject | Digital game | en_US |
dc.title | A digital game for the enhancement of reflection on materialistic and non-materialistic values | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.spage | 481 | en_US |
dc.identifier.epage | 495 | en_US |
dc.identifier.volume | 18 | en_US |
dc.identifier.issue | 4 | en_US |
dcterms.abstract | This paper offers a brief review of literature on materialism among adolescents and game-based learning on the promotion of one specific positive youth development construct, namely spirituality as a preventive measure. It then describes the design of the digital game and how it can be used as an electronic resource to enhance learning on reflection of materialistic and non-materialistic values and the development of spirituality and enhancement of self-efficacy in financial management. It also provides suggestions on how to use the game effectively. The discussion is supported by in-depth qualitative and critical comments of two users from different cultures and educational levels. Theoretical and practical issues are discussed. Limitations and future research suggestions are presented. | en_US |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | International journal on disability and human development, 2019, v. 18, no. 4, p. 481-495 | en_US |
dcterms.isPartOf | International journal on disability and human development | en_US |
dcterms.issued | 2019 | - |
dc.identifier.eissn | 2191-0367 | en_US |
dc.description.validate | 202309 bcwh | en_US |
dc.description.oa | Accepted Manuscript | en_US |
dc.identifier.FolderNumber | APSS-0286 | - |
dc.description.fundingSource | Others | en_US |
dc.description.fundingText | The Hong Kong Jockey Club Charities Trust; Social Welfare Department | en_US |
dc.description.pubStatus | Published | en_US |
dc.identifier.OPUS | 42092019 | - |
dc.description.oaCategory | Green (AAM) | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Shek_Digital_Game_Enhancement.pdf | Pre-Published version | 1.5 MB | Adobe PDF | View/Open |
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