Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/92683
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dc.contributorSchool of Optometryen_US
dc.creatorGao, TYen_US
dc.creatorBlack, JMen_US
dc.creatorBabu, RJen_US
dc.creatorBobier, WRen_US
dc.creatorChakraborty, Aen_US
dc.creatorDai, Sen_US
dc.creatorGuo, CXen_US
dc.creatorHess, RFen_US
dc.creatorJenkins, Men_US
dc.creatorJiang, Yen_US
dc.creatorKearns, LSen_US
dc.creatorKowal, Len_US
dc.creatorLam, CSYen_US
dc.creatorPang, PCKen_US
dc.creatorParag, Ven_US
dc.creatorPieri, Ren_US
dc.creatorRaveendren, RNen_US
dc.creatorSouth, Jen_US
dc.creatorStaffieri, SEen_US
dc.creatorWadham, Aen_US
dc.creatorWalker, Nen_US
dc.creatorThompson, Ben_US
dc.date.accessioned2022-05-11T06:23:31Z-
dc.date.available2022-05-11T06:23:31Z-
dc.identifier.issn0816-4622en_US
dc.identifier.urihttp://hdl.handle.net/10397/92683-
dc.language.isoenen_US
dc.publisherTaylor & Francisen_US
dc.rightsThis is an Accepted Manuscript of an article published by Taylor & Francis in Clinical and Experimental Optometry on 01 Mar 2021 (published online), available at: http://www.tandfonline.com/10.1080/08164622.2021.1878834en_US
dc.subjectAmblyopiaen_US
dc.subjectChildren's visionen_US
dc.titleAdherence to home-based videogame treatment for amblyopia in children and adultsen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage773en_US
dc.identifier.epage779en_US
dc.identifier.volume104en_US
dc.identifier.issue7en_US
dc.identifier.doi10.1080/08164622.2021.1878834en_US
dcterms.abstractClinical relevance: Home-based videogame treatments are increasingly popular for amblyopia treatment. However, at-home treatments tend to be done in short sessions and with frequent disruptions, which may reduce the effectiveness of binocular visual stimulation. These treatment adherence patterns need to be accounted for when considering dose-response relationships and treatment effectiveness.en_US
dcterms.abstractBackground: Home-based videogame treatments are increasingly being used for various sensory conditions, including amblyopia (‘lazy eye’), but treatment adherence continues to limit success. To examine detailed behavioural patterns associated with home-based videogame treatment, we analysed in detail the videogame adherence data from the Binocular tReatment of Amblyopia with VideOgames (BRAVO) clinical trial (ACTRN12613001004752).en_US
dcterms.abstractMethods: Children (7-12 years), teenagers (13-17 years) and adults (≥ 18 years) with unilateral amblyopia were loaned iPod Touch devices with either an active treatment or placebo videogame and instructed to play for a total of 1-2 hours/day for six weeks at home. Objectively-recorded adherence data from device software were used to analyse adherence patterns such as session length, daily distribution of gameplay, use of the pause function, and differences between age groups. Objectively-recorded adherence was also compared to subjectively-reported adherence from paper-based diaries.en_US
dcterms.abstractResults: One hundred and five of the 115 randomised participants completed six weeks of videogame training. Average adherence was 65% (SD 37%) of the minimum hours prescribed. Game training was generally performed in short sessions (mean 21.5, SD 11.2 minutes), mostly in the evening, with frequent pauses (median every 4.1 minutes, IQR 6.1). Children played in significantly shorter sessions and paused more frequently than older age groups (p < 0.0001). Participants tended to over-report adherence in subjective diaries compared to objectively-recorded gameplay time.en_US
dcterms.abstractConclusion: Adherence to home-based videogame treatment was characterised by short sessions interspersed with frequent pauses, suggesting regular disengagement. This complicates dose-response calculations and may interfere with the effectiveness of treatments like binocular treatments for amblyopia, which require sustained visual stimulation.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationClinical and experimental optometry, 2021, v. 104, no. 7, p. 773-779en_US
dcterms.isPartOfClinical and experimental optometryen_US
dcterms.issued2021-
dc.identifier.scopus2-s2.0-85102308000-
dc.identifier.pmid33689654-
dc.identifier.eissn1444-0938en_US
dc.description.validate202205 bcfcen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumberSO-0025-
dc.description.fundingSourceRGCen_US
dc.description.fundingSourceOthersen_US
dc.description.fundingTextHealth Research Council of New Zealanden_US
dc.description.pubStatusPublisheden_US
dc.identifier.OPUS45446717-
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