Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/91146
PIRA download icon_1.1View/Download Full Text
DC FieldValueLanguage
dc.contributorSchool of Design-
dc.creatorLiu, YQ-
dc.creatorSong, Y-
dc.creatorTamura, R-
dc.date.accessioned2021-09-09T03:40:09Z-
dc.date.available2021-09-09T03:40:09Z-
dc.identifier.issn1661-7827-
dc.identifier.urihttp://hdl.handle.net/10397/91146-
dc.language.isoenen_US
dc.publisherMolecular Diversity Preservation International (MDPI)en_US
dc.rights© 2020 by the authors. Licensee MDPI, Basel, Switzerland.en_US
dc.rightsThis article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).en_US
dc.rightsThe following publication Liu, Y.; Song, Y.; Tamura, R. Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study. Int. J. Environ. Res. Public Health 2020, 17, 8794 is available at https://doi.org/10.3390/ijerph17238794en_US
dc.subjectMotion-sensing gameen_US
dc.subjectWellness and healthen_US
dc.subjectChinese marketen_US
dc.subjectMotivationen_US
dc.subjectEmpirical studyen_US
dc.titleHedonic and utilitarian motivations of home motion-sensing game play behavior in China : an empirical studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.volume17-
dc.identifier.issue23-
dc.identifier.doi10.3390/ijerph17238794-
dcterms.abstractAs an important branch of video games and the integration of emerging motion-sensing technology, home motion-sensing games cannot only bring hedonic entertainment but also promote utilitarian benefits including exercise and social interaction for people to improve their physical and psychological health. As one of the most populous countries in the world, China has the largest number of households in the world but quite a low home game penetration rate due to the 13 year game industry winter for international enterprises. Whether Chinese customers have the intention of using motion-sensing games to improve their health status in the home environment will directly determine the commercial potential of the relevant industry in the Chinese market. In order to understand the motives of users and explore the market possibility and prospects of the game industry, this study adopts empirical research and structural equation modeling to construct a motivation model of Chinese consumers toward motion-sensing gameplay behavior in the household environment. We distributed 515 questionnaires to conduct a survey; 427 valid responses have been received, and 203 data, which meet the inclusion criteria of the required game experience, have been analyzed by SPSS25.0 and AMOS25.0. A structural equation model for the gameplay motivation has been constructed. The result shows that the three functional motivators, exercise (Path efficient = 0.40, p < 0.01), entertainment (Path efficient = 0.27, p < 0.01), and social interaction (Path efficient = 0.36, p < 0.01) of home motion-sensing games have a significantly positive impact on the user's intention to play. Furthermore, the diversity and the time-and-place flexibility variables exert an important positive influence on the users' gameplay behavior through their effects on the three main functional motive variables. To sum up, (1) exercise, (2) entertainment, and (3) social interaction are the main functional motivations of the Chinese consumers' gameplay behaviors; (4) diversity and (5) time-and-place flexibility are the two main attribute motivators. The acceptance of Chinese users for home motion-sensing games remains positive and high. The motion-sensing game industry has broad market prospects in China through its potential in promoting consumer's wellness and health in the home environment.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational journal of environmental research and public health, 1 Dec. 2020, v. 17, no. 23, 8794-
dcterms.isPartOfInternational journal of environmental research and public health-
dcterms.issued2020-12-
dc.identifier.isiWOS:000597911600001-
dc.identifier.pmid33256148-
dc.identifier.eissn1660-4601-
dc.identifier.artn8794-
dc.description.validate202109 bchy-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.pubStatusPublisheden_US
Appears in Collections:Journal/Magazine Article
Files in This Item:
File Description SizeFormat 
Song_Hedonic_utilitarian_motivations.pdf1.23 MBAdobe PDFView/Open
Open Access Information
Status open access
File Version Version of Record
Access
View full-text via PolyU eLinks SFX Query
Show simple item record

Page views

36
Last Week
0
Last month
Citations as of May 12, 2024

Downloads

17
Citations as of May 12, 2024

SCOPUSTM   
Citations

5
Citations as of May 16, 2024

WEB OF SCIENCETM
Citations

5
Citations as of May 16, 2024

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.