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http://hdl.handle.net/10397/91028
| Title: | Internet gaming as a coping method among schizophrenic patients facing psychological distress | Authors: | Chang, YH Chang, KC Hou, WL Lin, CY Griffiths, MD |
Issue Date: | Jan-2021 | Source: | Journal of behavioral addictions, 15 Jan. 2021, v. 9, no. 4, p. 1022-1031 | Abstract: | Background and aims: Patients with schizophrenia are known to use potentially addictive psychoactive substances as self-medication and to ease psychological distress. Other potentially addictive behaviors such as online gaming are also used to self-medicate and ease psychological distress. However, the role of online gaming and problematic gaming (in the form of internet gaming disorder [IGD]) has not previously been investigated for patients with schizophrenia facing distress. Methods: One hundred and four participants diagnosed with schizophrenia were recruited and completed a number of psychometric scales including the Personal and Social Performance Scale (PSPS), Internet Gaming Disorder Scale-Short Form (IGDS-SF9), Self-Stigma Scale-Short (SSS-S), and Depression, Anxiety, Stress Scale (DASS-21). Results: The results showed significant negative associations between PSPS, IGDS-SF9, and DASS-21, and significant positive correlations between the IGDS-SF-9, SSS-S and DASS-21. Moreover, IGD did not mediate the association between self-stigma and depression. However, IGD significantly mediated the association between self-stigma and anxiety, and the association between self-stigma and stress. In addition, (i) age and self-stigma were significant predictors for IGD; (ii) social function and self-stigma were significant predictors for depression; (iii) social function, self-stigma, and IGD were significant predictors for anxiety; and (iv) self-stigma and IGD were significant predictors for stress. Conclusion: The findings suggest that online gaming may be a coping strategy for individuals with schizophrenia with psychological stress and self-stigma and that for some of these individuals, their gaming may be problematic. |
Keywords: | Internet gaming disorder Psychological distress Schizophrenia Selfstigma Social function |
Publisher: | Akademiai Kiado Rt | Journal: | Journal of behavioral addictions | ISSN: | 2062-5871 | EISSN: | 2063-5303 | DOI: | 10.1556/2006.2020.00081 | Rights: | © 2020 The Author(s) Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. The following publication Chang, Y. H., Chang, K. C., Hou, W. L., Lin, C. Y., & Griffiths, M. D. (2021). Internet gaming as a coping method among schizophrenic patients facing psychological distress. Journal of Behavioral Addictions, 9(4), 1022-1031 is available at https://doi.org/10.1556/2006.2020.00081 |
| Appears in Collections: | Journal/Magazine Article |
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| File | Description | Size | Format | |
|---|---|---|---|---|
| Chang_Internet_gaming_coping.pdf | 661.2 kB | Adobe PDF | View/Open |
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