Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/88641
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dc.contributorDepartment of Applied Mathematics-
dc.creatorNg, OL-
dc.creatorShi, L-
dc.creatorTing, F-
dc.date.accessioned2020-12-22T01:06:33Z-
dc.date.available2020-12-22T01:06:33Z-
dc.identifier.urihttp://hdl.handle.net/10397/88641-
dc.language.isoenen_US
dc.publisherSpringerOpenen_US
dc.rights© The Author(s). 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.en_US
dc.rightsThe following publication Ng, O. L., Shi, L., & Ting, F. (2020). Exploring differences in primary students' geometry learning outcomes in two technology-enhanced environments: Dynamic geometry and 3D printing. International Journal of Stem Education, 7(1), 50, 1-13 is available at https://dx.doi.org/10.1186/s40594-020-00244-1en_US
dc.subjectTechnology-Enhanced learningen_US
dc.subject3D printingen_US
dc.subject3D penen_US
dc.subjectDynamic geometryen_US
dc.subjectEmbodied cognitionen_US
dc.subjectGesturesen_US
dc.subjectMathematics educationen_US
dc.subjectClassroom interventionsen_US
dc.subjectAncovaen_US
dc.titleExploring differences in primary students' geometry learning outcomes in two technology-enhanced environments : Dynamic geometry and 3D printingen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1-
dc.identifier.epage13-
dc.identifier.volume7-
dc.identifier.issue1-
dc.identifier.doi10.1186/s40594-020-00244-1-
dcterms.abstractBackground This paper compares the effects of two classroom-based technology-enhanced teaching interventions, conducted in two schools in sixth (age 11-12) grade. In one school, the intervention involves the use of a class set of 3D Printing Pens, and in another school the use of dynamic geometry environments, for inquiry-based learning of the relations among the number of vertices, edges, and faces of prisms and pyramids. An instrument was designed as guided by the van Hiele model of geometric thinking and administered to the two groups in the form of pretests, posttests, and delayed posttests to assess students' prior knowledge before the intervention started, the learning outcomes obtained immediately after intervention, and the retention of knowledge after the interventions had been completed for a sustained period of time. The purpose of this study is to explore differences in geometry learning outcomes in two technology-enhanced environments, one that involves dynamic, visual representations of geometry and another that involves embodied actions of constructing physical 3D solids.-
dcterms.abstractResults The results show that students using dynamic geometry improved at a higher rate than those using 3D Pens. On the other hand, students with the aid of 3D Pens demonstrated better retention of the properties of 3D solids than their dynamic geometry counterparts. Namely, the posttest results show that the dynamic geometry environment (DGE) group generally outperformed the 3D Pen group across categories. The observed outperformance by the DGE group on "advanced" implies that the DGE technology had a stronger effect on higher levels of geometric learning. However, the results from the ANCOVA suggest that the retention effect was more significant with 3D Pens.-
dcterms.abstractConclusions This study has established evidence that the DGE instructions produced strong but relatively temporary geometry learning outcomes, while 3D Pen instructions can help solidify that knowledge. The results of this study further shed light on the effect of visual and sensory-motor experiences on school mathematics learning and corroborate previous work showing that the effects of gesture are particularly good at promoting long-lasting learning.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational journal of stem education, . . 2020, , v. 7, no. 1, 50, p. 1-13-
dcterms.isPartOfInternational journal of stem education-
dcterms.issued2020-
dc.identifier.isiWOS:000569911500001-
dc.identifier.scopus2-s2.0-85091023818-
dc.identifier.eissn2196-7822-
dc.identifier.artn50-
dc.description.validate202012 bcrc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_Scopus/WOSen_US
dc.description.pubStatusPublisheden_US
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