Please use this identifier to cite or link to this item:
Title: Games for/with strangers - captive orangutan (Pongo Pygmaeus) touch screen play
Authors: Wirman, H 
Issue Date: 2014
Publisher: Antennae Project
Source: Antennae, 2014, winter, no. 30, p. 105-115 How to cite?
Journal: Antennae 
Abstract: This essay introduces an ongoing project that aims to enrich the lives of captive orangutans and raise awareness around issues related to their wellbeing and endangerment. Building on experimental and exploratory game design research with orangutans, it addresses a number of examples that highlight the areas of discomfort and uncertainty in human-animal communication and ACI (Animal-Computer Interaction). Cases of unusual play practices and uses of touch screen technology are explored alongside the ethical stance of the research. The essay goes on discussing how play can be used as means to facilitate interaction between individuals of different kind. In play, there is a potential for ‘becoming with’ whom we may first consider a stranger (Haraway 2008). Digital play, in particular, allows a form of mediated communication that eliminates some of the immediate and bodily obstacles and opens up new ways for togetherness in play.
ISSN: 1756-9575
Rights: The following publication Wirman, H. (2014). Games for/with Strangers: Captive Orangutan (Pongo Pygmaeus) Touch Screen Play. Antennae, (30), 105-115 is available at
Posted with permission of the publisher.
Appears in Collections:Journal/Magazine Article

Files in This Item:
File Description SizeFormat 
Wirman_Games_Strangers_Orangutan.pdf942.71 kBAdobe PDFView/Open
View full-text via PolyU eLinks SFX Query
Show full item record
PIRA download icon_1.1View/Download Contents

Page view(s)

Last Week
Last month
Citations as of Aug 14, 2018


Citations as of Aug 14, 2018

Google ScholarTM


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.