Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/118732
Title: A drum-based serious game for physical and cognitive training in older adults : development and mixed methods usability study
Authors: Cheng, ESW 
Cheung, DSK
Chiu, ATS
Cheung, JCW 
Wong, DWC 
Issue Date: 2026
Source: International journal of human-computer interaction, 2026, v. 42, no. 10, p. 7209-7232
Abstract: Physical and cognitive decline significantly affects seniors’ quality of life. To address this, our interdisciplinary team developed a drum-based serious game tailored for older adults. The game features culturally adapted interfaces and nostalgic songs, incorporating rhythmic gameplay where players strike a drum in sync with on-screen visual cues matching musical beats. 72 participants (female = 73.6%, age: 85 ± 8.7) completed our two-week intervention program with four 30-minute game sessions. We assessed game performance metrics (hit rates, scores and wrong hits) and User Engagement Scale (UES) across three cognitive profiles groups (Normal, Mild/Major neurocognitive disorders). Results indicated significant improvements in pre- and post-game scores (p =.003) and high engagement levels (UES: M = 4.2/5). Thematic analysis revealed participants felt engaged, experienced benefits, attracted, and achieved a sense of success. However, some older, frailer individuals reported frustration due to challenges keeping pace. Overall, our findings support the game’s feasibility and usability.
Keywords: Aging
Dementia
Exergame design
Rhythmic stimulation
Training
Publisher: Taylor & Francis
Journal: International journal of human-computer interaction 
ISSN: 1044-7318
EISSN: 1532-7590
DOI: 10.1080/10447318.2025.2558017
Appears in Collections:Journal/Magazine Article

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Status embargoed access
Embargo End Date 2026-09-17
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