Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/117860
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Title: Analysis of postures, perceived physical safety, and technology acceptance of immersive exergames among older adults
Authors: Qiu, Y 
Luximon, Y 
Issue Date: Apr-2025
Source: Applied sciences (Switzerland), Apr. 2025, v. 15, no. 7, 3711
Abstract: Recent studies have increasingly focused on using virtual reality (VR) exercise video games (exergames) to boost motivation for physical activity among the elderly. However, there is little discussion about the factors influencing the performance and effort expectancy of immersive exergames in older adults. The study was based on the Unified Theory of Acceptance and Use of Technology (UTAUT) model. UTAUT model was tested and extended by investigating two predicted factors—Physical Safety (PPS) and Physical Postures (PP)—of immersive exergames among older adults. PP, PPS, Performance Expectancy (PE), and Effort Expectancy (EE) relationships were analyzed. In this study, 40 healthy older adults were divided into 2 groups to play an immersive exergame for at least 5 min, either sitting or standing. Then, a list of measurement items based on the extended UTAUT model was completed by one-on-one interviews. The t-test results showed that PP was significantly correlated with PPS (t = −6.598, p < 0.001) and PE (t = 6.465, p < 0.001). The path analysis showed that PPS as a negative correlation was verified as a factor of PE (β = −0.438, p < 0.01). Both PP and PPS had no significant effect on EE. Overall, valuable insights and theoretical guidelines for older adults accepting immersive exergames are supported in this study.
Keywords: Effort expectancy
Immersive exergame
Older adults
Perceived physical safety
Performance expectancy
Physical posture
Technology acceptance
Publisher: MDPI AG
Journal: Applied sciences (Switzerland) 
EISSN: 2076-3417
DOI: 10.3390/app15073711
Rights: Copyright: © 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
The following publication Qiu, Y., & Luximon, Y. (2025). Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults. Applied Sciences, 15(7), 3711 is available at https://doi.org/10.3390/app15073711.
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