Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/98178
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dc.contributorDepartment of Biomedical Engineering-
dc.contributorDepartment of Aeronautical and Aviation Engineering-
dc.contributorDepartment of Electrical Engineering-
dc.contributorDepartment of Electronic and Information Engineering-
dc.contributorDepartment of Industrial and Systems Engineering-
dc.creatorChing, Sum Yuet Adora-
dc.creatorSit, Ka Yee-
dc.creatorCheung, Kin-
dc.creatorCheung, Yiu Chuen-
dc.creatorLam, Ka Hing Peggy-
dc.identifier.urihttps://ows.lib.polyu.edu.hk/s/ows/item/3599-
dc.language.isoEnglish-
dc.rightsAll rights reserved-
dc.subjectBiomedical Engineering and Rehabilitation-
dc.subjectEngineering and Technical Skills-
dc.subjectSoftware Development and App Design-
dc.subjectAging and Geriatric Rehabilitation-
dc.subjectHuman-Machine Interaction and Ergonomics-
dc.titleExo-input System for Disabled and Older People in E-sports-
dc.typeFeature Story-
dc.typeOWS-
dcterms.abstractThe project was about how to insert gaming into rehabilitation because aging and technology growth are two of the big issues in the 21st century. Population aging is a worldwide social problem and the associated health issue and requirements to rehabilitation services also increase accordingly. With the assistance of our system, patients could perform rehabilitation while playing the online game. We tried to encourage and motivate the disabled and elderly to finish their rehab exercises with their family and bring them closer. And we were very pleased to receive the 1st runner-up of the Interdepartmental Final Year Projects 2021/2022.-
dcterms.accessRightsopen access-
dcterms.issued2023-04-
dcterms.LCSHPeople with disabilities -- Rehabilitation-
dcterms.LCSHOlder people -- Rehabilitation-
dcterms.LCSHVirtual reality in medicine-
dcterms.educationalLevelUndergraduate-
Appears in Collections:Outstanding Work by Students
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