Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/81446
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dc.contributor.authorLeong, BDen_US
dc.contributor.authorLee, BYHen_US
dc.contributor.authorChow, KKNen_US
dc.date.accessioned2019-10-16T08:09:31Z-
dc.date.available2019-10-16T08:09:31Z-
dc.date.issued2018-12-
dc.identifier.citationInternational journal of mental health and addiction, Dec. 2018, v. 16, no. 6, p. 1404-1419en_US
dc.identifier.issn1557-1874en_US
dc.identifier.urihttp://hdl.handle.net/10397/81446-
dc.description.abstractThe rapid growth in the usage of mobile and screen-based products and thecorresponding addiction of adolescents to such devices continue to cause great concernsamong different stakeholders. Family, as a potential psychosocial support for reducing thelikelihood of addiction development, can be weakened as a result of the deterioration of parent-adolescent relationships associated with mobile devices overuse. Based on the family func-tioning and gamification-enhanced concepts, positive and fun interactions between familymembers can be a vital component in fostering a supportive relationship. An innovative andalternative family-focused intervention strategy, the interactive play platform namedBLambLamp,^has been developed to facilitate fun and pleasurable parent-adolescent interactivities.The design aims to divert family members’attention away from their phones, while facilitatingjoyful and cheerful engagements for the whole family, with the ultimate aim of fostering thedevelopment of a supportive relationship. This paper reports the initial results of a pilot studyon 5 families recruited at a community-based treatment center, with at least one child agedbetween 12 and 19 who exhibited excessive Internet or mobile phone use problems. Dailypatterns related to the adolescents’Internet and mobile use and personal reflections on theperceptions of family interrelationships were recorded through lifestyle probes—asetofself-reporting home assignments—before the placement of the Lamb Lamp. Semi-structuredinterviews were conducted after the intervention to further solicit feedback from the families.The findings were then summarized and verified by parents and the counselors of the familiesengaged. Although the feedback collected from the families did not indicate an obviousreduction in mobile use behavior, they confirmed the benefits of this gamification-enhancedintervention in a family context. Collective play not only stimulated emotional connectivity between parents and adolescents, but also encouraged them to relive joyful memories of familyactivities while dealing with the problem of excessive mobile use.en_US
dc.description.sponsorshipSchool of Designen_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofInternational journal of mental health and addictionen_US
dc.subjectDesign interventionen_US
dc.subjectFamily functioningen_US
dc.subjectGamificationen_US
dc.subjectMobile phone overuseen_US
dc.subjectParent-adolescent relationshipen_US
dc.titleCollective play versus excessive use : an insightinto family-focused design intervention for mobile phone overuseen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1404en_US
dc.identifier.epage1419en_US
dc.identifier.volume16en_US
dc.identifier.issue6en_US
dc.identifier.doi10.1007/s11469-018-9966-9en_US
dc.identifier.scopus2-s2.0-85051692532-
dc.source.typeipen
dc.identifier.eissn1557-1882en_US
dc.contributor.orcid#NODATA#en
dc.contributor.orcid#NODATA#en
dc.contributor.orcid#NODATA#en
dc.description.validate201910 bcrcen_US
dc.description.oaNot applicableen_US
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