Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/81446
Title: Collective play versus excessive use : an insightinto family-focused design intervention for mobile phone overuse
Authors: Leong, BD 
Lee, BYH 
Chow, KKN 
Keywords: Design intervention
Family functioning
Gamification
Mobile phone overuse
Parent-adolescent relationship
Issue Date: Dec-2018
Publisher: Springer
Source: International journal of mental health and addiction, Dec. 2018, v. 16, no. 6, p. 1404-1419 How to cite?
Journal: International journal of mental health and addiction 
Abstract: The rapid growth in the usage of mobile and screen-based products and thecorresponding addiction of adolescents to such devices continue to cause great concernsamong different stakeholders. Family, as a potential psychosocial support for reducing thelikelihood of addiction development, can be weakened as a result of the deterioration of parent-adolescent relationships associated with mobile devices overuse. Based on the family func-tioning and gamification-enhanced concepts, positive and fun interactions between familymembers can be a vital component in fostering a supportive relationship. An innovative andalternative family-focused intervention strategy, the interactive play platform namedBLambLamp,^has been developed to facilitate fun and pleasurable parent-adolescent interactivities.The design aims to divert family members’attention away from their phones, while facilitatingjoyful and cheerful engagements for the whole family, with the ultimate aim of fostering thedevelopment of a supportive relationship. This paper reports the initial results of a pilot studyon 5 families recruited at a community-based treatment center, with at least one child agedbetween 12 and 19 who exhibited excessive Internet or mobile phone use problems. Dailypatterns related to the adolescents’Internet and mobile use and personal reflections on theperceptions of family interrelationships were recorded through lifestyle probes—asetofself-reporting home assignments—before the placement of the Lamb Lamp. Semi-structuredinterviews were conducted after the intervention to further solicit feedback from the families.The findings were then summarized and verified by parents and the counselors of the familiesengaged. Although the feedback collected from the families did not indicate an obviousreduction in mobile use behavior, they confirmed the benefits of this gamification-enhancedintervention in a family context. Collective play not only stimulated emotional connectivity between parents and adolescents, but also encouraged them to relive joyful memories of familyactivities while dealing with the problem of excessive mobile use.
URI: http://hdl.handle.net/10397/81446
ISSN: 1557-1874
EISSN: 1557-1882
DOI: 10.1007/s11469-018-9966-9
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