Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/80747
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dc.contributorDepartment of Applied Social Sciences-
dc.creatorShek, DTLen_US
dc.date.accessioned2019-05-28T01:09:05Z-
dc.date.available2019-05-28T01:09:05Z-
dc.identifier.issn2062-5871en_US
dc.identifier.urihttp://hdl.handle.net/10397/80747-
dc.language.isoenen_US
dc.publisherAkademiai Kiado Rten_US
dc.rightsThis is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.en_US
dc.rights© 2019 The Author(s)en_US
dc.rightsThe following publication Shek, D. T. (2019). The “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation. Journal of behavioral addictions, 8(1), 3-6 is available at https://dx.doi.org/10.1556/2006.8.2019.13en_US
dc.subjectVideo game useen_US
dc.subjectPreventionen_US
dc.subjectRegulationen_US
dc.subjectYoung peopleen_US
dc.titleThe "ABCDE" of video gaming control : arguments, basic research, conceptual models, documented lessons, and evaluationen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage3en_US
dc.identifier.epage6en_US
dc.identifier.volume8en_US
dc.identifier.issue1en_US
dc.identifier.doi10.1556/2006.8.2019.13en_US
dcterms.abstractThis commentary responds to the review conducted by Kiraly et al. (2018). The review enlightens and is useful in view of the limited studies on problematic use of video games and related control policies. It is argued that when considering regulation policies on video games, reference should be made to the arguments involved (A), basic research (B), conceptual models on problem video game use (C), documented lessons learning the broad field of addiction (D), and the need for rigorous evaluation (E). Besides "supply" reduction, it is vital to look at "demand" reduction in terms of how inner strengths may help to reduce the problematic use of video games.-
dcterms.accessRightsopen access-
dcterms.bibliographicCitationJournal of behavioral addictions, Mar. 2019, v. 8, no. 1, p. 3-6en_US
dcterms.isPartOfJournal of behavioral addictionsen_US
dcterms.issued2019-
dc.identifier.isiWOS:000462889100002-
dc.identifier.pmid30920293-
dc.identifier.eissn2063-5303en_US
dc.description.validate201905 bcrc-
dc.description.oaVersion of Record-
dc.identifier.FolderNumbera0636-n147-
dc.description.pubStatusPublished-
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