Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/80271
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dc.contributorSchool of Design-
dc.creatorWang, CG-
dc.creatorYu, GN-
dc.date.accessioned2019-01-30T09:14:34Z-
dc.date.available2019-01-30T09:14:34Z-
dc.identifier.urihttp://hdl.handle.net/10397/80271-
dc.language.isoenen_US
dc.publisherJMIR Publicationsen_US
dc.rights©Chaoguang Wang, Gino Yu. Originally published in JMIR Serious Games (http://games.jmir.org), 13.09.2018. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.en_US
dc.rightsThe following publication Wang, C.G., & Yu, G.N. (2018). Investigating the relationship between eye movement and brain wave activity using video games : pilot study. JMIR serious games, 6 (3), e16, p. 1-8 is available at https://dx.doi.org/10.2196/games.8908en_US
dc.subjectVideo gamesen_US
dc.subjectGames for healthen_US
dc.subjectEye movement desensitization reprocessing (EMDR)en_US
dc.subjectElectroencephalography (EEG)en_US
dc.subjectPlayer experienceen_US
dc.titleInvestigating the relationship between eye movement and brain wave activity using video games : pilot studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1-
dc.identifier.epage8-
dc.identifier.volume6-
dc.identifier.issue3-
dc.identifier.doi10.2196/games.8908-
dcterms.abstractBackground: All eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of eye movement desensitization and reprocessing therapy, wherein forced eye movements activate neurological pathways to treat the subject.-
dcterms.abstractObjective: The objective of our study was to examine the relationship between players' eye movements and their brain wave activities using a video game.-
dcterms.abstractMethods: We used similar eye movement techniques in the form of a video game called Lifeguard that could potentially stimulate different eye movement mode and create a more engaging experience for the user. By designing an experiment, we further explored the differences in electroencephalogram spectral power activity for the alpha, beta, theta, delta, and gamma frequency bands in Lifeguard and Tetris.-
dcterms.abstractResults: The game based on eye movement technologies resulted in decreased delta power and increased beta power, but significant difference between 2 games was not found.-
dcterms.abstractConclusions: The applied uses of this research could mean that eye movement desensitization and reprocessing can be conducted in a more fun and engaging way through the use of gaming technology.-
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJMIR serious games, July-Sept. 2018, v. 6, no. 3, e16, p. 1-8-
dcterms.isPartOfJMIR serious games-
dcterms.issued2018-
dc.identifier.isiWOS:000447303400006-
dc.identifier.scopus2-s2.0-85054227542-
dc.identifier.pmid30213777-
dc.identifier.eissn2291-9279-
dc.identifier.artne16-
dc.description.validate201901 bcrc-
dc.description.oaVersion of Recorden_US
dc.identifier.FolderNumberOA_IR/PIRAen_US
dc.description.pubStatusPublisheden_US
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