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dc.contributor.authorKohnke, Len_US
dc.contributor.authorZou, Den_US
dc.contributor.authorWang, FLen_US
dc.contributor.authorXie, HRen_US
dc.identifier.citationProceedings of the International Conference on Technology in Education (ICTE 2018), Hong Kong, 9-11 Jan 2018, p. 56-62en_US
dc.description.abstractThe presented research discusses students’ perceptions, attitudes and expectations of a game-mediated vocabulary app. Throughout the development of the mobile app, continuous focus group interviews with students were held. The collected data were coded and analysed to identify common features or points mentioned by the students. The results showed that students highly value features like the story plot, graphic, vocabulary list and types of definitions for the design of vocabulary learning APPs. Based on these findings, the APP was further improved by adding synonyms, sentence contexts and extended definitions of the words. Our followed-up interviews indicated that students rated the improved version of the APP higher than the preliminary one. Such findings are consistent with Zou’s (2016, 2017) arguments that the availability of various aspects of word knowledge are conducive to effective word learning as it promotes greater degree of elaboration on the target vocabulary.en_US
dc.description.sponsorshipEnglish Language Centreen_US
dc.subjectGame-based vocabulary learningen_US
dc.subjectWord learning APPsen_US
dc.subjectDegree of elaborationen_US
dc.titleGame-based vocabulary learning in Hong Kong : students' perceptions, attitudes and expectations of a game-mediated vocabulary learning APPen_US
dc.typeConference Paperen_US
dc.relation.conferenceInternational Conference on Technology in Education (ICTE)en_US
dc.description.validate201807 bcmaen_US
dc.description.oaNot applicableen_US
Appears in Collections:Conference Paper
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