Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/76950
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dc.contributor.authorZou, Den_US
dc.contributor.authorWang, Fen_US
dc.contributor.authorXie, Hen_US
dc.contributor.authorKohnke, Len_US
dc.date.accessioned2018-07-11T06:43:22Z-
dc.date.available2018-07-11T06:43:22Z-
dc.date.issued2018-
dc.identifier.citationCommunications in Computer and Information Science, 2018, v. 843, p. 44-55en_US
dc.identifier.isbn9789811300073en_US
dc.identifier.issn1865-0929en_US
dc.identifier.urihttp://hdl.handle.net/10397/76950-
dc.description.abstractThe present research firstly investigated how Chinese and Hong Kong students evaluated five commonly used word learning APPs. Data concerning their perceptions and experience of using these APPs were collected through interviews and questionnaire surveys. Questions concerning their expectations of effective word learning APPs were also asked. The collected data were coded and analyzed to identify common features or points mentioned by the students. The results showed that students highly value features like enabling users to choose specific target groups of words, having vivid visual aids, providing pronunciations, detailed and accurate definitions and examples, and allowing users to interact with other users. The second part of this research asked the students to compare a wording learning APP developed by The Hong Kong Polytechnic University to the APPs that they had used previously, evaluating the advantages and disadvantages of different word learning APPs. The results of the research are consistent with Zou’s (2016, 2017) arguments that the availability of various aspects of word knowledge are conducive to effective word learning as it promotes greater degree of elaboration on the target vocabulary. Moreover, the results support Zou and Xie’s (2018) argument that personalized learning is essential to learner engagement and learning effectiveness.en_US
dc.description.sponsorshipEnglish Language Centreen_US
dc.language.isoenen_US
dc.publisherSpringer Verlagen_US
dc.relation.ispartofCommunications in Computer and Information Scienceen_US
dc.subjectDegree of elaborationen_US
dc.subjectGame-based vocabulary learningen_US
dc.subjectPersonalized learningen_US
dc.subjectWord learning APPsen_US
dc.titleGame-based vocabulary learning in China and Hong Kong : students’ evaluation of different word learning APPsen_US
dc.typeConference Paperen_US
dc.identifier.spage44en_US
dc.identifier.epage55en_US
dc.identifier.volume843en_US
dc.identifier.doi10.1007/978-981-13-0008-0_5en_US
dc.identifier.scopus2-s2.0-85045670844-
dc.relation.conferenceInternational Conference on Technology in Education (ICTE)en_US
dc.description.validate201807 bcmaen_US
dc.description.oaNot applicableen_US
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